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 Post subject: YOU. HAVE. GOT. TO. BE. KIDDING. ME.
PostPosted: Sun Feb 05, 2012 12:36 am 
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Long story short:

I implemented this engine (see here - http://rmt.divinelegy.com/templates/adv ... former.zip) and put it into my game (see here - http://dl.dropbox.com/u/22636364/Rapid-Fire%20v2.rar) and it DOESN'T WORK. I'm not sure what I'm doing wrong here: I'm pretty sure the terrain of the chipset is good, and I don't appear to be missing an event on the map that's needed. I'm pretty sure there's nothing wrong with the design of my map. I'm pretty sure I'm not missing a map. And I'm also fairly confident that the necessary (remember: necessary) common events are implemented as well, but considering that the game is not working, there may be an error in my common events, or anywhere in the game, for that matter.

NOTE: There are a LOT of common events. And a LOT of coding.

I'm asking someone to look over my project and check to see why it's not working. The project should open up on the map the player is on, and the Player Starting Point should be there as well. The problem is that I can't move.

So, er, thanks to whoever fixes this. I appreciate it. A lot.
I'm somewhat worried that this might be a blatant error that I'm just overseeing, but if it is, I can't find it.



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 Post subject: Re: YOU. HAVE. GOT. TO. BE. KIDDING. ME.
PostPosted: Wed Feb 08, 2012 4:55 pm 
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Hmm.... I might have to look at this.


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 Post subject: Re: YOU. HAVE. GOT. TO. BE. KIDDING. ME.
PostPosted: Wed Feb 08, 2012 7:26 pm 
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U Division wrote:
Hmm.... I might have to look at this.

Thanks if you do; that would REALLY help.



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