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Wolfy
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Post subject: Re: What Kind of Mario RPG fan are you? Posted: Wed Dec 30, 2009 8:12 am |
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Joined: Sun Dec 13, 2009 10:23 pm Posts: 163
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The M&L games did have the best battle system. The PM system of being able to switch party members immediatly in field is sort of what I was referring to in the other thread, because it allowed for the developers to put in situations that need the use the specific abilities of particular party members to complete tasks. That isnt to say I'm asking for secondary party members trailing you around in the field; managing one character at a time is enough, from both a gameplay and development standpoint. I also personally liked how in SMRPG and PM it was necessary to decide on who you wanted to participate in the fight, due to the limits imposed upon max participants in a battle, 2 for PM and 3 for SMRPG. Also from BiS in particular, I liked having the giant bowser battles. It's only about 6am and im still rather sleepy, so thats all I can think of atm.
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Wolfy
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Post subject: Re: What Kind of Mario RPG fan are you? Posted: Wed Dec 30, 2009 10:32 am |
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Joined: Sun Dec 13, 2009 10:23 pm Posts: 163
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I too love the dodge/counterattack M&L system, but I was under the impression a system like that would be difficult to implement?
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Aero
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Post subject: Re: What Kind of Mario RPG fan are you? Posted: Wed Dec 30, 2009 11:14 am |
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Joined: Sun Dec 27, 2009 6:34 pm Posts: 1569 Location: Location
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I love the Paper Mario field system (jumping, badges, partners, exploration, etc.) and the PM: TTDY guard system. (Superguard, regular guard, switching partners, scan, etc.) I also love the Mario and Luigi field system (jumping, bro moves, etc.) and its battle system. (Bros moves, counterattack, dodging, etc.) I've never even played Super Mario RPG: The Legend of the Seven Stars, so I don't know what it's like.
So in general, I like the Paper Mario and Mario and Luigi series.
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goomba90
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Post subject: Re: What Kind of Mario RPG fan are you? Posted: Wed Dec 30, 2009 5:00 pm |
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Joined: Mon Nov 02, 2009 4:34 am Posts: 390 Location: Somewhere
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When it comes to dialogue, i'd like it to be humorous, but not humorous enough to make it seem not serious. That's the thing i liked about Fawful, his lines were hilarious, but he still had that main antagonist feeling, and not that joke-character-randomly-put-into-the-game-to-make-people-crack-up sort of feeling. And the enemies should be a bit more interesting, especially the main antagonist. (major Seven Sages spoilers!)
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