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 Post subject: Re: What are you doing in your game at the time?
PostPosted: Tue Jul 05, 2011 8:01 pm 
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KirbySupernova, do you use battle animations for your poses or the battlecharset? Battle animations allow you to get more than three frames which is smoother...


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 Post subject: Re: What are you doing in your game at the time?
PostPosted: Tue Jul 05, 2011 8:25 pm 
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Well, I've tried it both ways... first, with the battle animations and recently, with the battle character sets.

I do agree that the battle animations allow me to have smoother animations, but the problem came whenever I created some of my special attacks. For example, if I had Fire suit Mario using a fireball attack, his foot would overlap the graphics for Luigi (who is standing beside him).

It seems as if I would have to drastically space them out on the battlefield (to prevent overlapping), or simply to switch over to the battle character sets. Using the latter does limit my animations a bit, but it prevents the overlapping problem and I don't have to divide up the party so drastically on the battlefield.

At the moment, I'm dividing it half-and-half. Most of the animations (idle, bad statuses, etc), I'm using the battle character sets. The other things (some victory poses, my attacks, the dizzy condition), I'm using battle animations instead.

EDIT: I'm still working with my animations, party layout, etc. If I can space them out properly without too many gaps between them, I'll switch back entirely to the battle animations instead of character sets. I'll post an update later on in regards to this.

I may also recolor the Frozen condition color palette, as suggested, to make it a lighter blue.


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 Post subject: Re: What are you doing in your game at the time?
PostPosted: Tue Jul 05, 2011 9:00 pm 
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Well, the overlapping is normal, because the "layer" in which animations(including battle animations) are played/shown
is the highest priority layer(or the foremost layer in the screen.), so it can't blend with the battler's layer. This case is for all RPG Makers. Do as you please.



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 Post subject: Re: What are you doing in your game at the time?
PostPosted: Wed Jul 06, 2011 3:30 pm 
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That's true with the overlapping thing. Also in 2k3, battle animations are over a tinted screen which is annoying.


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 Post subject: Re: What are you doing in your game at the time?
PostPosted: Wed Jul 06, 2011 4:21 pm 
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But can sometimes be useful.



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 Post subject: Re: What are you doing in your game at the time?
PostPosted: Thu Oct 20, 2011 6:50 pm 
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Just gonna bump this to say that I'm overhauling the looks to my game's battle system, I know I saw a script for a scrolling wheel to select "Skills", "Items", etc... Looking for it once more....


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 Post subject: Re: What are you doing in your game at the time?
PostPosted: Thu Oct 20, 2011 7:32 pm 
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Aero is working on the beginning of the prologue this week.
Next week? Everything to the point of the next major scene!



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 Post subject: Re: What are you doing in your game at the time?
PostPosted: Thu Oct 20, 2011 8:46 pm 
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Special Stageorz.



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 Post subject: Re: What are you doing in your game at the time?
PostPosted: Mon Mar 26, 2012 8:30 pm 
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Bump I guess.
Working on Superstar Saga Tiles in Vx Ace.
Attachment:
TileDemo1.png
TileDemo1.png [ 80.53 KiB | Viewed 47 times ]



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 Post subject: Re: What are you doing in your game at the time?
PostPosted: Mon Mar 26, 2012 10:42 pm 
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what the heck
Simply because you didn't use the RTP, that looks better than every VX mario fan game I've seen. Nice work.
There's still the "zoomed out" resolution problem though.


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