It is currently Wed May 23, 2012 12:57 am



Welcome
Welcome to icugigasoft

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. In addition, registered members also see less advertisements. Registration is fast, simple, and absolutely free, so please, join our community today!





 Page 1 of 5 [ 41 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
 Post subject: Tose T.'s Kitchen (The Recipe System Returns!)
PostPosted: Fri Jul 16, 2010 7:25 pm 
Senior Member
Senior Member
User avatar

Joined: Sun Nov 01, 2009 7:38 pm
Posts: 4323
Something that was missing from Seven Sages but was a staple in the Paper Mario series was the recipe system. I'd like to gladly announce that this problem has been rectified with Starlite Worlds. Although there's not as much fanfare for recipes and itemcrafting as there is for badges or action commands, I still think that this development is worthy enough for it's own thread.

Tase T. and Zess T. brought a fun little side mechanic to Paper Mario & PM:TTYD respectively. Granted, I never spent too much time cooking later in the games. For one, making an item simply took to long. The animation was nice the first time, but when you want to convert a batch of items it was quite annoying. Other than that, it was fun to experiment and see what items there were for you to create.

In Seven Sages, we decided it'd be too much work and too little pay off to try and make our own system. The best we could probably do in Rpg Maker 2003 would probably be a very limited "Mushroom Cooking" script, which would just focus on mixing items like Honey Syrup and Super Mushroom to get Honey Supers. Rather than do that, we just made the combinations readily available in the game.

Starlite World's Tose T. should be a welcome addition to the list of mechanics in the game. Hopefully, it'll be just as good or better than the Paper Mario system.

Features/Notes:
-Quick, streamlined system for cooking items (No obnoxious animations!)
-Start off with the ability to combine two items
-Enhance equipment by mixing them with items (Fire Flower + Shirt = Fireproof Shirt)
-Upgrade Tose T.'s efficiency with badges! (Get more items out of each cooking attempt!)
-Everytime you make a new item, it's added to a list of items you've made. You can keep record by asking Tose T. what you've made
-And more!


Offline
 Profile  
 
 Post subject: Re: Tose T.'s Kitchen (The Recipe System Returns!)
PostPosted: Fri Jul 16, 2010 7:57 pm 
Senior Member
Senior Member
User avatar

Joined: Tue Nov 03, 2009 9:51 am
Posts: 2107
Location: Ritardando
Excellent! Excellent! ♪



_________________
JudgmentTH's Youtube
Bow down before me.
Offline
 Profile  
 
 Post subject: Re: Tose T.'s Kitchen (The Recipe System Returns!)
PostPosted: Fri Jul 16, 2010 10:04 pm 
Member
Member

Joined: Tue Dec 08, 2009 12:58 pm
Posts: 51
It's the equipment thing that has me curious. It adds a new level to the item thing. Much like you, I don't see much point for recipes normally, but if I can get new weapons/armor/badges from this... sign me up. :)


Offline
 Profile  
 
 Post subject: Re: Tose T.'s Kitchen (The Recipe System Returns!)
PostPosted: Sat Jul 17, 2010 1:13 am 
Senior Member
Senior Member
User avatar

Joined: Sun Nov 01, 2009 7:38 pm
Posts: 4323
Depending on how much attention we give to it, Tose T.'s Kitchen could play a big role. As you've mentioned Mirron, it may end up being the key to getting the most out of your gear. There will be hints in the game for some recipe's but most things you'll make will be because of you own guessing. And of course, if you discover that a Mushroom and a Koopa Leaf make a Shroom Meal, there's no law against sharing the recipe with everyone. Like in real life I guess, lol.

Cooking things like weapons/armor/badges will be riskier than making items. For one, generally their more valuable. Secondly, the result may not be better than the original. Generally they will be, but not necessarily. And lastily, the combinations that actually work will be fewer than those of normal items. You've just gotta go with your gut.


Offline
 Profile  
 
 Post subject: Re: Tose T.'s Kitchen (The Recipe System Returns!)
PostPosted: Sat Jul 17, 2010 7:13 am 
Senior Member
Senior Member
User avatar

Joined: Tue Nov 03, 2009 9:51 am
Posts: 2107
Location: Ritardando
Hm, Ice Flower + Hammer = Ice Hammer. =p

At least, I think I got it...



_________________
JudgmentTH's Youtube
Bow down before me.
Offline
 Profile  
 
 Post subject: Re: Tose T.'s Kitchen (The Recipe System Returns!)
PostPosted: Sat Jul 17, 2010 8:44 am 
Member
Member

Joined: Wed Dec 23, 2009 8:58 am
Posts: 107
Location: Somewhere... But I'm not sure where he went
This could be helpfull, as long as the recipes make sence. But two items? I hope you can also still just use one item like in paper mario.

It would be fun to have some items that aren't of any use to you, but that are necessary for cooking. (maybe that can be used for a lot of recipes, rather than just special ones, and some things, like water, would be easier to find than others)



_________________
I am a Dutchman(and i had to use a dictionary to write this!)
(I only realy need it to check how words are spelled)
Offline
 Profile  
 
 Post subject: Re: Tose T.'s Kitchen (The Recipe System Returns!)
PostPosted: Sat Jul 17, 2010 10:43 am 
Senior Member
Senior Member
User avatar

Joined: Sun Nov 01, 2009 7:50 pm
Posts: 907
There will be two items, but ther e will also be items that are useless aside from cooking, as you said.

@JudgmentTH, it's more like Ice Flower + Hammer Ore = Ice Hammer Ore. And then you go the badge shop to turn the Ice Hammer Ore into the Ice Hammer Badge.

All weapons are handled by badges. You can have jump skills and hammer skills at the same time like PM.


Offline
 Profile  
 
 Post subject: Re: Tose T.'s Kitchen (The Recipe System Returns!)
PostPosted: Mon Jul 19, 2010 6:13 pm 
Senior Member
Senior Member
User avatar

Joined: Mon Nov 02, 2009 4:34 am
Posts: 390
Location: Somewhere
So... Can this be used as a recipe suggestion topic?


Offline
 Profile  
 
 Post subject: Re: Tose T.'s Kitchen (The Recipe System Returns!)
PostPosted: Tue Jul 20, 2010 10:23 am 
Senior Member
Senior Member
User avatar

Joined: Sun Nov 01, 2009 7:38 pm
Posts: 4323
Hmm, that probably won't be necessary. You guys don't have enough information on the items we've made/plan to make, so it'd just turn into an item suggestion thread. Actually, I'll make one of those before making a recipe suggestion thread.


Offline
 Profile  
 
 Post subject: Re: Tose T.'s Kitchen (The Recipe System Returns!)
PostPosted: Tue Jul 20, 2010 2:21 pm 
Junior Member
Junior Member

Joined: Sat Mar 06, 2010 8:10 pm
Posts: 43
Location: Roaming
I for one loved the cooking system, and had a item inventory full of stuff when I headed off to the final part of the game, so this is happy news for me. ^_^

Any thoughts on how many recipes you guys are shooting for?


Offline
 Profile  
 
Display posts from previous:  Sort by  
 Page 1 of 5 [ 41 posts ]  Go to page 1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron

suspicion-preferred