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 Post subject: Timed Hits in RPG Maker 2003!
PostPosted: Fri Oct 15, 2010 11:41 am 
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STS in KWRPG Revasser Forums wrote:
HOLY SHIT GUYS I FOUND OUT HOW TO DO TIMED HITS IN RM2K3'S DBS (WHICH, APPARENTLY, NOBODY ELSE HAS FOUND OUT BEFORE ME LOOKING AT GOOGLE unless that star wars thing counts)

ANYWAY

http://gyazo.com/8ae3fb0dd8abe210fdb136c7605974ea.png

ddddddddddddd is the key command variable and ffffffffffffffff is the how much time has passed variable

Note 1) You can't use the arrow, decision, or cancel keys to activate the timed hit command if you have multiple party members. This is why I'm using Shift.

2) I'm using a faceset to indicate when to press the timed hit button. This, of course, requires Gauge mode activated.

3) Switch "Bob Did a Timed Hit" is used in the next image.

http://gyazo.com/0a64aa9b2c1bc484a7b1cd86494c4944.png

This turns off the increased power of the timed hit after it has been executed.

http://gyazo.com/cb79f6d001bafd00d597ecefc67dddcd.png

Bash is just the regular attack command.

http://gyazo.com/2c02c53b676d4390e9226afa76b48d55.png

Linked to common event in second image.

also there's a bit of lag when using this i think, it's very slight

i'm not good at explaining these things


Last edited by Solo on Fri Oct 15, 2010 3:13 pm, edited 1 time in total.


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 Post subject: Re: Quick Help Line (RM2k3)
PostPosted: Fri Oct 15, 2010 1:09 pm 
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I'm highly skeptical but I'm trying this out right now.

EDIT: Holy Moley it works! Did you come up with this yourself?


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 Post subject: Re: Timed Hits in RPG Maker 2003!
PostPosted: Fri Oct 15, 2010 1:43 pm 
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Using this for a side project now...
I have some suggestions for other people who want to use it.

Use a condition that Doubles Attack/Intelligence instead of straight up raising it

This way, the power is automatically scaled so you don't pull of moves too much stronger than your current power. Also, make the condition end after 1 turn so you don't have to worry about switches/resetting and all that stuff or lowering the stats back down. It makes things simpler.


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 Post subject: Re: Timed Hits in RPG Maker 2003!
PostPosted: Fri Oct 15, 2010 3:11 pm 
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Well, I found a tutorial but STS beat me to it.

And his description describes it a lot better.



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 Post subject: Re: Timed Hits in RPG Maker 2003!
PostPosted: Fri Oct 15, 2010 4:11 pm 
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Well, either way, thanks for bringing the good news here.


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 Post subject: Re: Timed Hits in RPG Maker 2003!
PostPosted: Fri Oct 15, 2010 5:02 pm 
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its great but i dont feel like using 2003 have a nice day!



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 Post subject: Re: Timed Hits in RPG Maker 2003!
PostPosted: Fri Oct 15, 2010 5:32 pm 
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A shame it only works for one person. I guess if there still was a little more to it...
MarioSuperStar wrote:
its great but i dont feel like using 2003 have a nice day!
It just feels like that can be taken the wrong way, seriously. >_>'



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 Post subject: Re: Timed Hits in RPG Maker 2003!
PostPosted: Fri Oct 15, 2010 5:41 pm 
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MarioSuperStar wrote:
its great but i dont feel like using 2003 have a nice day!

Why do you make posts like this MSS?

"Looks cool but this topic has nothing to do with me and neither does it interest me! Good luck!"

BTW, i thought you were making a Super Mario RPG Engine? Or was that someone else...


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 Post subject: Re: Timed Hits in RPG Maker 2003!
PostPosted: Fri Oct 15, 2010 6:48 pm 
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no he was doing one but he stop doing it.....



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 Post subject: Re: Timed Hits in RPG Maker 2003!
PostPosted: Fri Oct 15, 2010 7:21 pm 
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well sorry if you guys got the message wrong.
i just wanted to comment on this and its hard because i don't use rpg maker 2003, and i think this is very interesting, but nothing i can apply on, on th other hand, many people can manage it besides me.



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