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 Post subject: The Ace Attorney Engine.
PostPosted: Thu Oct 13, 2011 3:31 pm 
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This will be an engine in RPG Maker XP, which will let you build case of your own with no programming language!
The way the engine is used is still being discussed and subject to change, but it is planned for an event to run a parallel process and use the default event functions and for the new functions use script calls. I have already began by making
my Custom Message Window! Which shows the text like in the Forum Attorney episodes.

Features:
Because I am lazy and I am not good remembering things, please post features you would like
to see and what has to be, including the must-have features of any Ace Attorney game

The other thing in which you can help, is voting if the engine appearance should be like the Wii version of the Phoenix
Wright series, or the DS version.



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 Post subject: Re: The Ace Attorney Engine.
PostPosted: Thu Oct 13, 2011 4:25 pm 
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 Post subject: Re: The Ace Attorney Engine.
PostPosted: Fri Oct 14, 2011 8:33 am 
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it should be like the DS version 'cause looks cooler :U


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 Post subject: Re: The Ace Attorney Engine.
PostPosted: Fri Oct 14, 2011 2:55 pm 
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Awesome, can't wait to see more.


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 Post subject: Re: The Ace Attorney Engine.
PostPosted: Fri Oct 14, 2011 3:02 pm 
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You can help by reminding me of what to put, you know. ):



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 Post subject: Re: The Ace Attorney Engine.
PostPosted: Fri Oct 14, 2011 9:46 pm 
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Well, how much of the basics do you have?


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 Post subject: Re: The Ace Attorney Engine.
PostPosted: Sat Oct 15, 2011 8:15 am 
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....The message box.
I can't really remember a thing.



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 Post subject: Re: The Ace Attorney Engine.
PostPosted: Sat Oct 15, 2011 12:53 pm 
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How are you set for animations?
Characters talk until the end of the message? Do they stop if the player speeds up/skips the message? Do they blink when the message is over?
I think all this happened in DSS:FA.


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 Post subject: Re: The Ace Attorney Engine.
PostPosted: Sun Oct 16, 2011 1:28 pm 
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Okay, what I am trying to do is making each character as customizable as possible
but mantaining simplicity. I am als trying to make blink the character while talking, which
hasn't being achieved.



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 Post subject: Re: The Ace Attorney Engine.
PostPosted: Sun Oct 16, 2011 2:26 pm 
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I guess the easiest way would be to add blinking in the talking cycle.


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