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 Post subject: Super Mario RPG: The Seven Sages Thread (v1.6.1)
PostPosted: Sun Nov 01, 2009 7:52 pm 
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Joined: Sun Nov 01, 2009 7:03 pm
Posts: 10
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Super Mario RPG: The Seven Sages
by U Division Games / C-Division Works
The once "canceled" Mario RPG makes it's return thanks to the help of a new team member.

Engine: RPG Maker 2003
Release Date: Saturday, August 8th, 2009
New Trailer

Get the latest version here!

ImageImageImage

*For more screenshots, click HERE.



Background

Some of you may know that it's been 3 years since I began working on this project. Yeah, I was pretty sure I'd never work on it again until I caved in and allowed C-Division to help me out with it. Ever since then we've put in a lot a work into the game.


Story
A long time ago, when the word was still young, the lad was seperated into seven kingdoms. The Elders of Star Haven foresaw conflict between the kingdoms as the greediness of the people became aparent. These elders requested a meeting with the original rulers of each of the kingdoms. They became Sages, guardians of their respective lands, and were sent back to the world as representatives from Star Haven.

Now, the Sages are long gone but their spirits live on in Seven Monuments. Legend has it that the key to peace with the kingdoms lies in the power of the Sages.

Many have learned of the power that could be obtained by taking control of these objects, and therefore taking control of the Sages. Two unknown villains have been reported sneaking around recently...

Features
-Badge System
-Random battle power-ups a la SMRPG
-Power Suit System (Class changing) with 9 different suits, each with each own special abilities
-Sage Power moves
-Hammer, Jumping, and many other field skills from the Mario series
-Funny dialogue in the ballpark of the M&L and Paper Mario series
-A mash up of all the Mario RPG's, in a sense
-Bowser as a playable character


General Videos

Battle Video
Original Trailer
Super Mario Bros. EX W1-1
Scene Preview


Shroom Stuff

Battle Video
Even more videos!
#1 - Mario's Cloud Nine
#2 - Battle Showcase
#3 - Surfing Bros.
#4 - Track Tactics



Notes (v1.6.1)
-Advance to Star Rank when you get all characters to level 99. Do this in the Suit Changing Room.
-Don't forget about the Sage Powers. They're useful.
-Scroll Down Bowser's list of Battle Commands to find "Mon Moves"
-There are lots of sidequests and secrets: keep your eyes pealed!
-Please report any bugs.

Fixes from last version
Change Log


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 Post subject: Re: Official Super Mario RPG: The Seven Sages Thread (v1.4)
PostPosted: Fri Jan 08, 2010 12:23 pm 
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Joined: Wed Jan 06, 2010 5:53 pm
Posts: 1
I'm making a game that is very simalar :)


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 Post subject: Re: Official Super Mario RPG: The Seven Sages Thread (v1.4)
PostPosted: Mon Jan 11, 2010 11:19 pm 
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Joined: Sun Nov 01, 2009 7:38 pm
Posts: 4323
How far are you in the process? You can start your own project thread on our forum if you want to show it off.


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 Post subject: Re: Official Super Mario RPG: The Seven Sages Thread (v1.4)
PostPosted: Sat Jan 30, 2010 11:01 am 
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Joined: Sat Jan 30, 2010 10:48 am
Posts: 23
I'm making Mario RPG game too with RPG Maker 2003.
Wow, this is cool game...and created with RPG Maker 2003..
Bad thing is i can't download scripts in other site...

If i CAN help with this...PM or..reply?

List what i can do:

-Search new musics.

-New "voices"
(If i can find them.)

Yeah, i want help..reason is
i like to make Mario RPGs and games!

I almost forget..i like helping too!

If i can't help, that's NOT bad thing...


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 Post subject: Re: Official Super Mario RPG: The Seven Sages Thread (v1.4)
PostPosted: Sat Jan 30, 2010 1:10 pm 
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Joined: Sun Nov 01, 2009 7:50 pm
Posts: 907
If you're talking about this game, it's already completed and playable. You can download it. For making games, it's best to start off simple with what you can do and add complicated things as you become better. When this game first started, it was completely different than how it turned out.


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 Post subject: Re: Official Super Mario RPG: The Seven Sages Thread (v1.4)
PostPosted: Sat Jan 30, 2010 11:11 pm 
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Joined: Sat Jan 30, 2010 10:48 am
Posts: 23
Alright! But i can't really download this game...i haven't got WinRAR.
And i can't purchase it...but i got free trial.

I'm talking about this game AND about Mario XP etc. Mario RPGs.


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 Post subject: Re: Official Super Mario RPG: The Seven Sages Thread (v1.4)
PostPosted: Sun Jan 31, 2010 12:10 am 
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Joined: Sun Nov 01, 2009 7:38 pm
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Free trial is good enough.

We wont' need any extra help on Mario XP until beta testing, probably.


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 Post subject: Re: Official Super Mario RPG: The Seven Sages Thread (v1.4)
PostPosted: Thu Feb 04, 2010 6:56 am 
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Joined: Sat Jan 30, 2010 10:48 am
Posts: 23
Darn, i can't download Part 1 or Part 2...i only downloaded demo/version 1.1


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 Post subject: Re: Official Super Mario RPG: The Seven Sages Thread (v1.4)
PostPosted: Thu Feb 04, 2010 12:50 pm 
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Joined: Sun Nov 01, 2009 7:38 pm
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Do they not work? Or are they too big or something?


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 Post subject: Re: Official Super Mario RPG: The Seven Sages Thread (v1.4)
PostPosted: Fri Feb 05, 2010 5:27 am 
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Joined: Sat Jan 30, 2010 10:48 am
Posts: 23
When i try to download part 1, RAR file is "bad" for my computer.
Same thing as Part 2.


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