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 Post subject: Suggestions: Pins
PostPosted: Mon Feb 21, 2011 5:59 pm 
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Location: Ritardando
TEH RULZ
-No game-breaking stat increases. We need balanced Pins, not "ultimate" Pins (Unless there's an effect that can be a good backfire).
-This is for Pins (accessories). Badges will be excluded unless if it's enough reason to make it as a Pin.
-No decimals. They don't work here.
-No Elemental Attack/Defense boosts either.
-No EXP/Coin boosts. Those go with badges.
-No Pins that boost Suits or items.
-No invincibility.
-Effects won't be "timed," so don't add an effect that breaks the game at either way.

IT GOES LIEK DIS...

Purple Aura Pin
Defense: +50
Special: +10
Effect: Self-Poison

Game Info: Raises Defense & slightly Special, inflicts Poison to the wearer.
LISTORZ

JudgmentTH
Spoiler:
Purple Aura Pin (+)
Vigor Pin
Valor Pin
Elemental Fall Pin (-)
Cloudy Pool Pin
Fragile Agile Pin
Power Boost Pin
Shiny Shield Pin
Acute Mind Pin
Berserk Blast Pin
Meditation Mayhem Pin


SM_RPG_Fan
Spoiler:
Koopa Troopa Pin (Speed could be set to -2 btw)
Greed Pin (-)
Starman Pin (-)
Hard Pin
Shield Pin
Red Hero's Pin (-)
Green Sidekick's Pin (-)
Fire Flower Pin (-)
Hammer Brothers Pin (No Suit power-up)


heartalker
Spoiler:
First Strike Pin (-)


AkatsukiYoshi
Spoiler:
Wonder Pin
Chance Pin


+ Means it's accepted.
- Means it's left out.


Last edited by JudgmentTH on Sun Sep 11, 2011 8:49 am, edited 19 times in total.


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 Post subject: Re: Requests: Pins
PostPosted: Mon Feb 21, 2011 6:06 pm 
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Uh... the most any pin raises your stats by is 15 at the moment, and those usually have drawbacks.

EDIT: I don't really need to comment on this, actually. I'll just make the adjustments when I add them to game. I've added yours already.


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 Post subject: Re: Requests: Pins
PostPosted: Mon Feb 21, 2011 6:09 pm 
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Heh, crap. I'll have it set to only 15 Def, 5 Special and timed Poison then...



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 Post subject: Re: Requests: Pins
PostPosted: Mon Feb 21, 2011 6:11 pm 
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Don't worry, I'll just make the final judgment.


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 Post subject: Re: Requests: Pins
PostPosted: Mon Feb 21, 2011 6:13 pm 
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Alrighty.



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 Post subject: Re: Requests: Pins
PostPosted: Mon Feb 21, 2011 6:37 pm 
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Well, for technicality's sake, you can't make an equipment inflict a timed status. It's always there or not. Considering you'll be eternally poisoned when wearing it, it might not be a bad idea to make it have big stat bonuses.


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 Post subject: Re: Requests: Pins
PostPosted: Mon Feb 21, 2011 6:39 pm 
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Welp.
Time to have it stuck with 50+ DEF then.



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 Post subject: Re: Suggestions: Pins
PostPosted: Mon Feb 21, 2011 7:03 pm 
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Vigor Pin
Attack: +20
Defense: -15
Speed: +20
Special: -15

Game Info: Increases Attack and Speed, decreases Defense and Special.

Valor Pin
Attack: -15
Defense: +20
Speed: -15
Special: +20

Game Info: Decreases Attack and Speed, increases Defense and Special.

Elemental Fall Pin
Attack: +10
Defense: +10
Speed: +10
Special: +10
Effects: Increase elemental damage taken.

Game Info: Ups all stats, increase elemental damage taken.



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 Post subject: Re: Suggestions: Pins
PostPosted: Mon Feb 21, 2011 7:32 pm 
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First 2 are good, but Mr. Technical has to rain on your parade. Armor can only increase resistances, not decrease.


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 Post subject: Re: Suggestions: Pins
PostPosted: Mon Feb 21, 2011 7:47 pm 
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FFFFFFFFFFFF-
Wait, how'd you get the Gag Boots to decrease Special then?



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