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 Post subject: Suggestions: Battle
PostPosted: Wed Jan 05, 2011 1:27 pm 
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What features would you like the battle system to have?
Post here what you want to be in the features of our battle system.

What we already have:
Spoiler:
Bros. Attacks
Guard and Superguard
Status appearance effects
Timed Hits
Audience
Badge Attacks
Emblem Attacks
Tactics
Spike Enemies
Flying Enemies
Flip-able Enemies(Koopas)
Enemies with Stuff(badges, items, etc.)


Note: I may have forgotten some.


Last edited by MarioSuperStar on Wed Jan 05, 2011 5:48 pm, edited 1 time in total.


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 Post subject: Re: Suggestions: Battle
PostPosted: Wed Jan 05, 2011 5:26 pm 
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  • A way to counterattack your opponents just like in those Mario & Luigi RPGs
  • Timed defense and attacks for better results just like in Super Mario RPG: Legend of the Seven Stars.
  • Team-up attacks
  • Visual status effects


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 Post subject: Re: Suggestions: Battle
PostPosted: Wed Jan 05, 2011 5:28 pm 
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You might want to list what the battle system already has.


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 Post subject: Re: Suggestions: Battle
PostPosted: Wed Jan 05, 2011 6:04 pm 
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Ouch. I guess that my list is trumped.


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 Post subject: Re: Suggestions: Battle
PostPosted: Sat Mar 26, 2011 10:28 am 
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armored enemies :
Enemies with more Defense then the regular enemie.
Can be defeated easily with Specials.



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 Post subject: Re: Suggestions: Battle
PostPosted: Tue Mar 29, 2011 3:34 pm 
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Spruigi1999 wrote:
armored enemies :
Enemies with more Defense then the regular enemie.
Can be defeated easily with Specials.


Or defeated easily with D-Down Pound (Ignores defense). We planned on doing it too.


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 Post subject: Re: Suggestions: Battle
PostPosted: Wed Mar 30, 2011 6:54 am 
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Or D-Down Jump (Ignores Defense too) :]



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 Post subject: Re: Suggestions: Battle
PostPosted: Sat Apr 02, 2011 7:31 pm 
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Throwing items option. Damage depends on the item?


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 Post subject: Re: Suggestions: Battle
PostPosted: Sun Apr 03, 2011 1:19 am 
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The heavier the item,the more damage?



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 Post subject: Re: Suggestions: Battle
PostPosted: Sun Apr 03, 2011 10:53 am 
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maybe invocation skills, calling reinforcements. Enemies that can be revived by others, absorbing skills, weather changes that raise the effects of the attacks, fusion skills, objects that changes the type of attack.


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