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DarkSunset
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Post subject: Re: Suggestions: Badges Posted: Sun Feb 27, 2011 12:39 pm |
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Joined: Tue Jun 29, 2010 10:37 am Posts: 352 Location: Realm of Darkness
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Long Timing Badge-It increase the time of the action command time in pressing buttons Spikeless Badge-You inmmune to spikes only in battle(ability to jump in spiked enemies) Random Present Badge-After winning a battle you win a random item. Shell Defense Badge-It increase the defense x1.5 Shroom Hit Badge-Increases the number of probability of getting Shrooms in each hit. Fireproof Badge-Your defense against fire attacks rise x2 Impermeable Badge-Your defense against wate attacks x2 Fury Badge-Gives you the ability to get in furry form in random parts of the battle. Enemy Bait Badge-The enemies attack mostly to the character that is equiping the badge. Mirror Badge-Returns 1/2 damage to the enemy. Stun Badge-When you do a perfect hit you have the 50% of confusing the enemy Energy Panel Badge-A 1/4 of the fire, thunder, water, air, light, and dark attacks are absorbed and turn into Hp and SP. Back to Fight Badge-After 1-3 turns the character returns to life if he faint. First Strike Badge-Always gives you the first strike. Double Strike-It increase the probability of 25% to get a double turn. Cornered Badge-Enemies like bandits can't flee from battle. Direct-Hit Badge-It ignores the enemies defense. Medicine Badge-You can't have any negative effects. Fire Power Badge-Increase thge damage to a grass and ice x1.5 Learning Fast Badge-Increases the EXP points win in battle x2 Second Try Badge-If miss in the attacks it gives you another try. Power Stomp Badge-Increases the jump power x1.5 Overdriven Badge-Increase the fury and the critical attacks posibilities by 50% Last Will Badge-when you HP goes 0 uses any attack of your choice even if you have no SP then you faint. Eagle Sight Badge-You never miss an attack by evasivness. Boulder-Stone Badge- You defense rodes and you can still charging by 5 sp points only by three turns. Aerodinamic Badge- gives you more speed in each turn, plus a 50% more dammage in all air enemies. Help Badge- allows you to help your allies in Danger with a Mushroom (You need to have at least 1 mushroom) My Team Need's Me Badge- When there's only one part member alive but in danger, you come back from death as a ghost for I turn with full hp, so, you gain stat of fury, no one can harm you, and power increased by double. Last Chance Badge- Return One of your members but you can only attack once...then if you don't win the battle a game over. Rare Badges in red color Ultimate-Super-Rare Badges in orange I will post more soon.
Last edited by DarkSunset on Sat Apr 23, 2011 3:26 pm, edited 1 time in total.
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SM_RPG_Fan
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Post subject: Re: Suggestions: Badges Posted: Sun Feb 27, 2011 3:52 pm |
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Joined: Tue Sep 21, 2010 4:14 pm Posts: 111
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Lucky Badge: Guarantees a "Lucky" Valor Up: Guarantees a "Valor Up" Vigor Up: Guarantees a "Vigor Up"
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Spruigi1999
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Post subject: Re: Suggestions: Badges Posted: Sun Mar 27, 2011 4:26 am |
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Joined: Thu Mar 10, 2011 8:45 am Posts: 634 Location: Atta House
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Special.
Spaghetti Badge: HP Regenerator 4 Luigi. Toast Badge: HP Regenerator 4 Mario.
Skill learning.
Solar Flare Badge: Learns you:Solar Flare: A Fire based attack that does little damage and drops accuracy of enemies. 4 Mario. Thunder Drop Badge: Learns you: Thunder Drop: A Electric based attack where a Black Cloud drops a huge amount of electricity.Chance of shrinking enemies decreasing their attack.
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DarkSunset
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Post subject: Re: Suggestions: Badges Posted: Sun Mar 27, 2011 11:10 am |
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Joined: Tue Jun 29, 2010 10:37 am Posts: 352 Location: Realm of Darkness
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SM_RPG_Fan wrote: Lucky Badge: Guarantees a "Lucky" Valor Up: Guarantees a "Valor Up" Vigor Up: Guarantees a "Vigor Up" Sounds like SMRPG: Seven Sages and the Legend of the Seven Stars
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Spruigi1999
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Post subject: Re: Suggestions: Badges Posted: Sun Mar 27, 2011 11:34 am |
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Joined: Thu Mar 10, 2011 8:45 am Posts: 634 Location: Atta House
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Cold also be SMRPG: Starlite Worlds
_________________ Don't liek something on Internet? Internet is serious Bussines, SO DEAL WITH IT!
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DarkSunset
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Post subject: Re: Suggestions: Badges Posted: Sun Mar 27, 2011 12:00 pm |
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Joined: Tue Jun 29, 2010 10:37 am Posts: 352 Location: Realm of Darkness
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Spruigi1999 wrote: Cold also be SMRPG: Starlite Worlds That's right
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Spruigi1999
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Post subject: Re: Suggestions: Badges Posted: Sun Mar 27, 2011 12:09 pm |
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Joined: Thu Mar 10, 2011 8:45 am Posts: 634 Location: Atta House
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i know i think SW will become better then SS
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Spruigi1999
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Post subject: Re: Suggestions: Badges Posted: Sun Mar 27, 2011 12:11 pm |
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Joined: Thu Mar 10, 2011 8:45 am Posts: 634 Location: Atta House
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DarkSunset wrote: Long Timing Badge-It increase the time of the action command time in pressing buttons Spikeless Badge-You inmmune to spikes only in battle(ability to jump in spiked enemies) Random Present Badge-After winning a battle you win a random item. Shell Defense Badge-It increase the defense x1.5 Shroom Hit Badge-Increases the number of probability of getting Shrooms in each hit. Fireproof Badge-Your defense against fire attacks rise x2 Impermeable Badge-Your defense against wate attacks x2 Fury Badge-Gives you the ability to get in furry form in random parts of the battle. Enemy Bait Badge-The enemies attack mostly to the character that is equiping the badge. Mirror Badge-Returns 1/2 damage to the enemy. Stun Badge-When you do a perfect hit you have the 50% of confusing the enemy Energy Panel Badge-A 1/4 of the fire, thunder, water, air, light, and dark attacks are absorbed and turn into Hp and SP. Back to Fight Badge-After 1-3 turns the character returns to life if he faint. First Strike Badge-Always gives you the first strike. Double Strike-It increase the probability of 25% to get a double turn. Cornered Badge-Enemies like bandits can't flee from battle. Direct-Hit Badge-It ignores the enemies defense. Medicine Badge-You can't have any negative effects. Fire Power Badge-Increase thge damage to a grass and ice x1.5 Learning Fast Badge-Increases the EXP points win in battle x2 Second Try Badge-If miss in the attacks it gives you another try. Power Stomp Badge-Increases the jump power x1.5 Overdriven Badge-Increase the fury and the critical attacks posibilities by 50% Last Will Badge-when you HP goes 0 uses any attack of your choice even if you have no SP then you faint. Eagle Sight Badge-You never miss an attack by evasivness.
Rare Badges in red color I will post more soon. Woooooooaaaaaw i dont think anybody can beat that amount of badges.
_________________ Don't liek something on Internet? Internet is serious Bussines, SO DEAL WITH IT!
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DarkSunset
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Post subject: Re: Suggestions: Badges Posted: Sun Mar 27, 2011 12:27 pm |
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Joined: Tue Jun 29, 2010 10:37 am Posts: 352 Location: Realm of Darkness
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Spruigi1999 wrote: DarkSunset wrote: Long Timing Badge-It increase the time of the action command time in pressing buttons Spikeless Badge-You inmmune to spikes only in battle(ability to jump in spiked enemies) Random Present Badge-After winning a battle you win a random item. Shell Defense Badge-It increase the defense x1.5 Shroom Hit Badge-Increases the number of probability of getting Shrooms in each hit. Fireproof Badge-Your defense against fire attacks rise x2 Impermeable Badge-Your defense against wate attacks x2 Fury Badge-Gives you the ability to get in furry form in random parts of the battle. Enemy Bait Badge-The enemies attack mostly to the character that is equiping the badge. Mirror Badge-Returns 1/2 damage to the enemy. Stun Badge-When you do a perfect hit you have the 50% of confusing the enemy Energy Panel Badge-A 1/4 of the fire, thunder, water, air, light, and dark attacks are absorbed and turn into Hp and SP. Back to Fight Badge-After 1-3 turns the character returns to life if he faint. First Strike Badge-Always gives you the first strike. Double Strike-It increase the probability of 25% to get a double turn. Cornered Badge-Enemies like bandits can't flee from battle. Direct-Hit Badge-It ignores the enemies defense. Medicine Badge-You can't have any negative effects. Fire Power Badge-Increase thge damage to a grass and ice x1.5 Learning Fast Badge-Increases the EXP points win in battle x2 Second Try Badge-If miss in the attacks it gives you another try. Power Stomp Badge-Increases the jump power x1.5 Overdriven Badge-Increase the fury and the critical attacks posibilities by 50% Last Will Badge-when you HP goes 0 uses any attack of your choice even if you have no SP then you faint. Eagle Sight Badge-You never miss an attack by evasivness.
Rare Badges in red color I will post more soon. Woooooooaaaaaw i dont think anybody can beat that amount of badges. And I am not finished yet!
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