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 Post subject: Suggestions: Badges
PostPosted: Sat Feb 26, 2011 6:17 pm 
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Posts: 1271
Location: Look somewhere else...
Post here if you want to help us by apporting badges of your own, this suggestion thread works similar to the starlite worlds.



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 Post subject: Re: Suggestions: Badges
PostPosted: Sun Feb 27, 2011 12:39 pm 
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Joined: Tue Jun 29, 2010 10:37 am
Posts: 352
Location: Realm of Darkness
Long Timing Badge-It increase the time of the action command time in pressing buttons
Spikeless Badge-You inmmune to spikes only in battle(ability to jump in spiked enemies)
Random Present Badge-After winning a battle you win a random item.
Shell Defense Badge-It increase the defense x1.5
Shroom Hit Badge-Increases the number of probability of getting Shrooms in each hit.
Fireproof Badge-Your defense against fire attacks rise x2
Impermeable Badge-Your defense against wate attacks x2
Fury Badge-Gives you the ability to get in furry form in random parts of the battle.
Enemy Bait Badge-The enemies attack mostly to the character that is equiping the badge.
Mirror Badge-Returns 1/2 damage to the enemy.
Stun Badge-When you do a perfect hit you have the 50% of confusing the enemy
Energy Panel Badge-A 1/4 of the fire, thunder, water, air, light, and dark attacks are absorbed and turn into Hp and SP.
Back to Fight Badge-After 1-3 turns the character returns to life if he faint.
First Strike Badge-Always gives you the first strike.
Double Strike-It increase the probability of 25% to get a double turn.
Cornered Badge-Enemies like bandits can't flee from battle.
Direct-Hit Badge-It ignores the enemies defense.
Medicine Badge-You can't have any negative effects.
Fire Power Badge-Increase thge damage to a grass and ice x1.5
Learning Fast Badge-Increases the EXP points win in battle x2
Second Try Badge-If miss in the attacks it gives you another try.
Power Stomp Badge-Increases the jump power x1.5
Overdriven Badge-Increase the fury and the critical attacks posibilities by 50%
Last Will Badge-when you HP goes 0 uses any attack of your choice even if you have no SP then you faint.

Eagle Sight Badge-You never miss an attack by evasivness.
Boulder-Stone Badge- You defense rodes and you can still charging by 5 sp points only by three turns.
Aerodinamic Badge- gives you more speed in each turn, plus a 50% more dammage in all air enemies.
Help Badge- allows you to help your allies in Danger with a Mushroom (You need to have at least 1 mushroom)
My Team Need's Me Badge- When there's only one part member alive but in danger, you come back from death as a ghost for I turn with full hp, so, you gain stat of fury, no one can harm you, and power increased by double.
Last Chance Badge- Return One of your members but you can only attack once...then if you don't win the battle a game over.

Rare Badges in red color
Ultimate-Super-Rare Badges in orange
I will post more soon.


Last edited by DarkSunset on Sat Apr 23, 2011 3:26 pm, edited 1 time in total.


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 Post subject: Re: Suggestions: Badges
PostPosted: Sun Feb 27, 2011 3:52 pm 
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Joined: Tue Sep 21, 2010 4:14 pm
Posts: 111
Lucky Badge: Guarantees a "Lucky"
Valor Up: Guarantees a "Valor Up"
Vigor Up: Guarantees a "Vigor Up"


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 Post subject: Re: Suggestions: Badges
PostPosted: Sun Mar 27, 2011 4:26 am 
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Joined: Thu Mar 10, 2011 8:45 am
Posts: 634
Location: Atta House
Special.

Spaghetti Badge: HP Regenerator 4 Luigi.
Toast Badge: HP Regenerator 4 Mario.


Skill learning.

Solar Flare Badge: Learns you:Solar Flare: A Fire based attack that does little damage and drops accuracy of enemies. 4 Mario.
Thunder Drop Badge: Learns you: Thunder Drop: A Electric based attack where a Black Cloud drops a huge amount of electricity.Chance of shrinking enemies decreasing their attack.



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 Post subject: Re: Suggestions: Badges
PostPosted: Sun Mar 27, 2011 11:10 am 
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Joined: Tue Jun 29, 2010 10:37 am
Posts: 352
Location: Realm of Darkness
SM_RPG_Fan wrote:
Lucky Badge: Guarantees a "Lucky"
Valor Up: Guarantees a "Valor Up"
Vigor Up: Guarantees a "Vigor Up"


Sounds like SMRPG: Seven Sages and the Legend of the Seven Stars



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 Post subject: Re: Suggestions: Badges
PostPosted: Sun Mar 27, 2011 11:34 am 
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Joined: Thu Mar 10, 2011 8:45 am
Posts: 634
Location: Atta House
Cold also be SMRPG: Starlite Worlds



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 Post subject: Re: Suggestions: Badges
PostPosted: Sun Mar 27, 2011 12:00 pm 
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Location: Realm of Darkness
Spruigi1999 wrote:
Cold also be SMRPG: Starlite Worlds


That's right



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 Post subject: Re: Suggestions: Badges
PostPosted: Sun Mar 27, 2011 12:09 pm 
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Joined: Thu Mar 10, 2011 8:45 am
Posts: 634
Location: Atta House
i know i think SW will become better then SS



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 Post subject: Re: Suggestions: Badges
PostPosted: Sun Mar 27, 2011 12:11 pm 
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Joined: Thu Mar 10, 2011 8:45 am
Posts: 634
Location: Atta House
DarkSunset wrote:
Long Timing Badge-It increase the time of the action command time in pressing buttons
Spikeless Badge-You inmmune to spikes only in battle(ability to jump in spiked enemies)
Random Present Badge-After winning a battle you win a random item.
Shell Defense Badge-It increase the defense x1.5
Shroom Hit Badge-Increases the number of probability of getting Shrooms in each hit.
Fireproof Badge-Your defense against fire attacks rise x2
Impermeable Badge-Your defense against wate attacks x2
Fury Badge-Gives you the ability to get in furry form in random parts of the battle.
Enemy Bait Badge-The enemies attack mostly to the character that is equiping the badge.
Mirror Badge-Returns 1/2 damage to the enemy.
Stun Badge-When you do a perfect hit you have the 50% of confusing the enemy
Energy Panel Badge-A 1/4 of the fire, thunder, water, air, light, and dark attacks are absorbed and turn into Hp and SP.
Back to Fight Badge-After 1-3 turns the character returns to life if he faint.
First Strike Badge-Always gives you the first strike.
Double Strike-It increase the probability of 25% to get a double turn.
Cornered Badge-Enemies like bandits can't flee from battle.
Direct-Hit Badge-It ignores the enemies defense.
Medicine Badge-You can't have any negative effects.
Fire Power Badge-Increase thge damage to a grass and ice x1.5
Learning Fast Badge-Increases the EXP points win in battle x2
Second Try Badge-If miss in the attacks it gives you another try.
Power Stomp Badge-Increases the jump power x1.5
Overdriven Badge-Increase the fury and the critical attacks posibilities by 50%
Last Will Badge-when you HP goes 0 uses any attack of your choice even if you have no SP then you faint.

Eagle Sight Badge-You never miss an attack by evasivness.

Rare Badges in red color
I will post more soon.


Woooooooaaaaaw i dont think anybody can beat that amount of badges.



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 Post subject: Re: Suggestions: Badges
PostPosted: Sun Mar 27, 2011 12:27 pm 
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Joined: Tue Jun 29, 2010 10:37 am
Posts: 352
Location: Realm of Darkness
Spruigi1999 wrote:
DarkSunset wrote:
Long Timing Badge-It increase the time of the action command time in pressing buttons
Spikeless Badge-You inmmune to spikes only in battle(ability to jump in spiked enemies)
Random Present Badge-After winning a battle you win a random item.
Shell Defense Badge-It increase the defense x1.5
Shroom Hit Badge-Increases the number of probability of getting Shrooms in each hit.
Fireproof Badge-Your defense against fire attacks rise x2
Impermeable Badge-Your defense against wate attacks x2
Fury Badge-Gives you the ability to get in furry form in random parts of the battle.
Enemy Bait Badge-The enemies attack mostly to the character that is equiping the badge.
Mirror Badge-Returns 1/2 damage to the enemy.
Stun Badge-When you do a perfect hit you have the 50% of confusing the enemy
Energy Panel Badge-A 1/4 of the fire, thunder, water, air, light, and dark attacks are absorbed and turn into Hp and SP.
Back to Fight Badge-After 1-3 turns the character returns to life if he faint.
First Strike Badge-Always gives you the first strike.
Double Strike-It increase the probability of 25% to get a double turn.
Cornered Badge-Enemies like bandits can't flee from battle.
Direct-Hit Badge-It ignores the enemies defense.
Medicine Badge-You can't have any negative effects.
Fire Power Badge-Increase thge damage to a grass and ice x1.5
Learning Fast Badge-Increases the EXP points win in battle x2
Second Try Badge-If miss in the attacks it gives you another try.
Power Stomp Badge-Increases the jump power x1.5
Overdriven Badge-Increase the fury and the critical attacks posibilities by 50%
Last Will Badge-when you HP goes 0 uses any attack of your choice even if you have no SP then you faint.

Eagle Sight Badge-You never miss an attack by evasivness.

Rare Badges in red color
I will post more soon.


Woooooooaaaaaw i dont think anybody can beat that amount of badges.


And I am not finished yet!



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