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 Post subject: State of Game-Making in the ICU
PostPosted: Tue Apr 12, 2011 7:34 am 
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The Topic title is a pun btw.

So this forum has been around for over a year and I believe that no game that has been started on this forum has been finished yet. Correct me If I'm wrong.

It's not neccessarily a bad thing, seeing how a year plus some isn't usually enough time to complete a game, but it is something worth discussing.
There have been many promising games started on this forum that appear to have just petered out. Does anyone else share any views about this?


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 Post subject: Re: State of Game-Making in the ICU
PostPosted: Tue Apr 12, 2011 9:20 am 
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That even includes the games we started on this forum.

There have been a fair number of demos presented in the community, though.


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 Post subject: Re: State of Game-Making in the ICU
PostPosted: Tue Apr 12, 2011 1:15 pm 
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Well, there have only been four completed Mario Fangames made in Rpg Maker (to my knowledge)
Paper Mario Pocket 1 and 2, Legends of the Sky World and Seven Sages, so completed Rpgs aren't very common i guess.



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 Post subject: Re: State of Game-Making in the ICU
PostPosted: Tue Apr 12, 2011 2:46 pm 
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Yeah, the completion rate of mario rpg fan games has to be one of the lowest compared to all fangames. Which is part of the reason why we made one and are still making one. It's easier to stand out and strive to be the best when there isn't much competition.

I've never heard of paper mario pocket. I'll look it up.


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 Post subject: Re: State of Game-Making in the ICU
PostPosted: Tue Apr 12, 2011 2:46 pm 
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I've started at least 12 projects.
8 Are done
2 Are Dead
2 Are Incomplete.
People usually don't finish them because they start thinking of this really awesome idea, they get really into it then as time goes by that person starts getting less passionate about it, has another idea pop into their head and repeats the cycle over and over again until they are done.







That's basically what I do.



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 Post subject: Re: State of Game-Making in the ICU
PostPosted: Tue Apr 12, 2011 3:26 pm 
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Lolz, not many story in mah life so soon, but only one and that's
Super Mario RPG : The Star Bits Journey.

In my opinion, many good mario rpg games are cancelled or incomplete(omegabowser), and some take too many time to make them because of the time in the author's hands(me).

Even one time, C Division had to revive U Division from the dead(or hiatus), or else, the game would remain like that forever, right? correct me if i am wrong.

It seems there's only 5% or less of the done fan games which are of mario rpg.

I feel how is that to have low competency in this area, but there are some good rivals(or competence) out there, even if they are few...



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 Post subject: Re: State of Game-Making in the ICU
PostPosted: Tue Apr 12, 2011 4:03 pm 
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Kosanami wrote:
I've started at least 12 projects.
People usually don't finish them because they start thinking of this really awesome idea, they get really into it then as time goes by that person starts getting less passionate about it, has another idea pop into their head and repeats the cycle over and over again until they are done.

That's basically what I do.


That's pretty much what's happened to every single one of my games. :(



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 Post subject: Re: State of Game-Making in the ICU
PostPosted: Wed Apr 13, 2011 6:23 am 
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Started 3 projects.
1 is dead. (Sonic Parrallel Dimensions)
1 is on hiatus. (M&L: The Cursed World Legends)
1 is going on right now. (Take a wild guess.)

ICU Gigasoft is easy, because there's no gamplay style you have to stick to and some elements are already layed out there for you (Story, characters, setting, etc.).

Mario and Luigi is going well, but I can't work on two projects at the same time, so....

Sonic: PD is dead because:
1. Too much outside matters.
2. Resources. Time consuming to make.
3. Glitches. You must fix a glitch for every single event. (Though not true for all cases.)
4. Characters and story elements must be sticked to. I am doing 5 worlds, so it is not easy.

This is my list.



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