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 Post subject: Re: Sonic: Parallel Dimensions
PostPosted: Sat Jul 10, 2010 7:39 pm 
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I prefer the orange flavor.



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 Post subject: Re: Sonic: Parallel Dimensions
PostPosted: Thu Feb 03, 2011 12:24 pm 
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HUGEST BUMP EVER.

Let's try this again.

I am now back to work.

I'm typing from school now though, so wait for screens.

I now know how to make a ring hud without making a lot of work for myself and other stuff.

I'll reveal more info later.



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 Post subject: Re: Sonic: Parallel Dimensions
PostPosted: Thu Feb 03, 2011 12:55 pm 
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WOOT FOR BUMP.



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 Post subject: Re: Sonic: Parallel Dimensions
PostPosted: Thu Feb 03, 2011 2:18 pm 
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Seems like an interesting game... Can I have the sonic charsets please?



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 Post subject: Re: Sonic: Parallel Dimensions
PostPosted: Thu Feb 03, 2011 3:33 pm 
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Find it of deviantart.

(Well Sonic anyway, the others can be found on charas-project.



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 Post subject: Re: Sonic: Parallel Dimensions
PostPosted: Thu Feb 03, 2011 6:30 pm 
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"It's about damn time! Tell them to get their asses in gear!"
~Maria Torres, Trauma Team

......

*Is shot*



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 Post subject: Re: Sonic: Parallel Dimensions
PostPosted: Fri Feb 11, 2011 10:05 pm 
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Here's the link to the engine if anyone wants to see how the game plays out: http://www.4shared.com/file/0ykgfu85/Sonic_PD.html (Based of JDGMT's engine.)
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 Post subject: Re: Sonic: Parallel Dimensions
PostPosted: Sat Feb 19, 2011 2:09 pm 
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Spikes damage you even with invincibility.



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 Post subject: Re: Sonic: Parallel Dimensions
PostPosted: Sat Feb 19, 2011 4:57 pm 
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JTH's engine didn't have that problem... did it?


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 Post subject: Re: Sonic: Parallel Dimensions
PostPosted: Sat Feb 19, 2011 5:52 pm 
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No, I checked on the second test engine. It doesn't affect Sonic.
I'm sure he forgot to insert "Branch if Invincibility Switch is ON."



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