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 Post subject: Sonic Outburst (Working On: Er...everything?)
PostPosted: Mon Jan 18, 2010 7:18 pm 
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My first official RPG!

Story
One day, Sonic goes out to find some suspicious activity.
He soon discovers that they are another bunch of 7 Chaos Emeralds that can overpower someone if not used right, like the original 7 Chaos Emeralds, but this time only darker and easier. Sonic must race to find these Emeralds first so they won't get into the wrong hands.

Features
-Platformer System (Action Stages)
-RPG Elements (Adventure Stages)
-Character Switching
-Chao Garden
-Day/Night System

Demos
SCRAPPED Beta - http://www.mediafire.com/?yfmmzndnomm
Prologue Demo (1st Action Stage) - http://www.mediafire.com/?mix2bzhzgq2

Screens and Videos
I'm a lazy.

Be back when I feel like it.

Updates:
1/21/10 - Released SCRAPPED Beta.
2/19/10 - 1st Half of Prologue Demo.
2/26/10 - New Features/ Updated Story.
--/-/10 - Made Emerald Forest 1.
--/-/10 - Fixed up the intro.
11/-/10 - Fixed up the 1st Action Stage.
11/-/10 - Made Emerald Forest 2A.

7/9/11 - Made Emerald Forest 2B.
7/12/11 - Made Emerald Forest 3.
NOTE: After the 1st demo, updates are going to be rather sparse since I do not want to give away any more of the storyline and the game.

Ideas "Borrowed":
Style Emblems (Sorta) [Sonic: TNR]


PROGRESS:
Chapter 1 - 55% "Almost there! Somewhat..."
Chapter 1 Release Date - ?
"Don't worry. It'll be released, like, sometime in January. Maybe."


Last edited by Aero on Tue Jan 03, 2012 6:39 pm, edited 15 times in total.


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 Post subject: Re: Sonic the Hedgehog: Outburst Theory
PostPosted: Mon Jan 18, 2010 7:42 pm 
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So this is what you've been up to, eh?


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 Post subject: Re: Sonic the Hedgehog: Outburst Theory
PostPosted: Mon Jan 18, 2010 7:46 pm 
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Yep!
Give me your thoughts on it.



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 Post subject: Re: Sonic the Hedgehog: Outburst Theory
PostPosted: Tue Jan 19, 2010 8:23 pm 
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Hey guys, would you like to receive betas too?
Or only demos?

And what is your feedback?



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 Post subject: Re: Sonic the Hedgehog: Outburst Theory
PostPosted: Tue Jan 19, 2010 8:35 pm 
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I dunno. The last time I saw Sonic on RPG Maker was Sonic: The Lost Souls. And beta-testing's not my specialty. D=

Well, I'll give it a try once some other people help too.



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 Post subject: Re: Sonic the Hedgehog: Outburst Theory
PostPosted: Tue Jan 19, 2010 10:32 pm 
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Sure, I'll help. I'll beta test whatever you need me to.


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 Post subject: Re: Sonic the Hedgehog: Outburst Theory
PostPosted: Thu Jan 21, 2010 3:36 pm 
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U Division wrote:
Sure, I'll help. I'll beta test whatever you need me to.

Okay, beta tester, time to do your thing.

I can't really see what I'm doing wrong here in my game. I'm going to give a gamedisk to you so you can figure it out. It's open-source so feel free to edit it.
http://www.mediafire.com/?yfmmzndnomm

FYI, Sonic won't bounce back when he's hitting an obstacle or move fast enough when you press up or down.
Fix up anything else you want, and then send it back to me.



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 Post subject: Re: Sonic the Hedgehog: Outburst Theory
PostPosted: Thu Jan 21, 2010 6:12 pm 
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It doesn't work. File "EggmanTest" can't be found. Make sure you put ALL of the resources used in side the sonic project file. Don't put anything in the RTP.


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 Post subject: Re: Sonic the Hedgehog: Outburst Theory
PostPosted: Thu Jan 21, 2010 6:14 pm 
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You can rename the file "Eggman" to "EggmanTest" to work.



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 Post subject: Re: Sonic the Hedgehog: Outburst Theory
PostPosted: Thu Jan 21, 2010 6:16 pm 
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Oh yeah, sorry. I renamed EggmanTest to Eggman but then I forgot to re-import it.
Soorrry!



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