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 Post subject: Second Demo Discussion Thread
PostPosted: Sat Feb 12, 2011 5:31 pm 
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Discuss the events of the second demo, since it's now released (Get it from the blog), in addition to your opinion of it. What do you think should happen? What parts did you like? What parts didn't you like? Obviously, there will be spoilers so play the game first!


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 Post subject: Re: Second Demo Discussion Thread
PostPosted: Sat Feb 12, 2011 7:15 pm 
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Pretty good demo, it's way better than the first demo ( dah ) , the gameplay is soooo good, i am talking seriously it's very professional, the development is awesome, i am someone who has used RPG Maker XP and i must say that i am impressed with the demo.

The story is good, it has a pretty pretty original starting, and the story is going very well, it's enjoyable.

The 3 things that i most like are the BiS graphics, i loved that game so seeing it in this game makes me love it too, the gameplay is great, reminds me old times playing paper mario n64, and the comedy, there is always that makes me laugh, i am a guy that laughs easily so this games makes me LOL almost everytime.

I can just say that i am really impressed with this game, i hope to see more progress on the game soon.

oh and starlite stream, something REALLY EXCELLENT!



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 Post subject: Re: Second Demo Discussion Thread
PostPosted: Sat Feb 12, 2011 7:18 pm 
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Thanks for the compliments.


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 Post subject: Re: Second Demo Discussion Thread
PostPosted: Mon Feb 14, 2011 11:00 pm 
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I've just reached Wuzzel Woods, and so far it's the best fangame i've ever played. I do have one complaint though: Goombeal and Goombarald seemed a little too tough for the chapter 1 boss, especially with that paralyze tackle.


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 Post subject: Re: Second Demo Discussion Thread
PostPosted: Mon Feb 14, 2011 11:52 pm 
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Admittedly, such an early boss using status affects might be going a little too far. We'll take that into consideration.


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 Post subject: Re: Second Demo Discussion Thread
PostPosted: Tue Feb 15, 2011 3:01 am 
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Maybe make the status effects desperation attacks? Then at least you get decent a chance to dodge them.


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 Post subject: Re: Second Demo Discussion Thread
PostPosted: Tue Feb 15, 2011 10:43 pm 
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Was the dizzy dial available by then? If so, a lot of bosses can be affected by status ailments, unlike other games (I'm looking at you, Final Fantasy) so using items like that can help you out a lot.


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 Post subject: Re: Second Demo Discussion Thread
PostPosted: Wed Feb 16, 2011 12:35 am 
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I think i got one as Bowser, but that really dosen't help the Mario bros.

EDIT: Oh, BTW, which bestiary script did you use?


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 Post subject: Re: Second Demo Discussion Thread
PostPosted: Wed Feb 16, 2011 9:44 am 
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Hiho, I have a small question; I played the new demo and finished with chapter 1 now. Until this point I just have to say: Really really good work^^.

But now the question: I don't find the way to Wuzzle Woods. I searched everywere, but nothing. When I played first chapter I expected the way to be there where a rainbow-coloured block blocked the way in the mushroom plains, but the block is still there... and so I decided to ask here :D


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 Post subject: Re: Second Demo Discussion Thread
PostPosted: Wed Feb 16, 2011 12:29 pm 
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From the entrance to Mushroom Plains, go right to the very large map. Then go all the way down to another map. Then you go to Wuzzel Woods.


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