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KirbySupernova
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Post subject: Re: [rm2k3] Gauge version of battle hides my monsters Posted: Wed Jun 29, 2011 5:59 pm |
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Joined: Fri Jun 17, 2011 7:19 pm Posts: 19 Location: North Carolina
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Yeah, Peekaboo is a scan skill that only Mario will have. Each of my playable characters will have a special ability aside from their normal and magic attacks.
I've not come across a patch yet that would allow me to move the position of the commands while I'm using gauge mode.
Frankly, I think gauge looks better, not simply because of the face pictures that I can use, but also because it shows the HP/FP (Flower Points - MP) better in my opinion. I guess I'll just have to slide all of the enemies forward a few notches.
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KirbySupernova
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Post subject: Re: [rm2k3] Gauge version of battle hides my monsters Posted: Wed Jun 29, 2011 9:33 pm |
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Joined: Fri Jun 17, 2011 7:19 pm Posts: 19 Location: North Carolina
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Definitely true, but I just went ahead and moved my monsters forward a few steps. Problem solved, as far as I'm concerned. LOL I'm already too far along in my work (well over a week's worth) to switch to an entirely different RPG engine now. Besides, I'm comfortable with Rm2k3 and I think it's well balanced enough to make great games. Seven Sages proves that completely. 
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