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 Post subject: RESOLVED - Gauge battle option hides my monsters
PostPosted: Wed Jun 29, 2011 4:13 am 
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Yeah, this is basically a nit-pick, but is there any way possible to adjust the battle command window's position so it's not over the pictures of my enemies? I know I could simply move the monster(s) in front of the box in the M.Groups tab, but I figured it would look messy if I have a lot of monsters in a specific monster party.

Here's a screen (ooh, the first screen posted of my game, actually!) to show what I'm talking about.


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Battle-Commands.jpg
Battle-Commands.jpg [ 182.22 KiB | Viewed 96 times ]


Last edited by KirbySupernova on Wed Jun 29, 2011 9:34 pm, edited 1 time in total.
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 Post subject: Re: [rm2k3] Gauge version of battle hides my monsters
PostPosted: Wed Jun 29, 2011 6:40 am 
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I like the mario icon.


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 Post subject: Re: [rm2k3] Gauge version of battle hides my monsters
PostPosted: Wed Jun 29, 2011 7:08 am 
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I don't think there are any normal means of doing so. Their might be a patch or something like that, but the options might be to move the enemies, or don't use gauge.


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 Post subject: Re: [rm2k3] Gauge version of battle hides my monsters
PostPosted: Wed Jun 29, 2011 8:19 am 
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What does Peekaboo mean.

Not like in real life, but in the image.


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 Post subject: Re: [rm2k3] Gauge version of battle hides my monsters
PostPosted: Wed Jun 29, 2011 8:36 am 
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It's probably like "Scan" or something that let's you see the enemies HP or info.


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 Post subject: Re: [rm2k3] Gauge version of battle hides my monsters
PostPosted: Wed Jun 29, 2011 8:43 am 
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If that is what it means then it is probably like Goombaria's Tattle.


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 Post subject: Re: [rm2k3] Gauge version of battle hides my monsters
PostPosted: Wed Jun 29, 2011 5:59 pm 
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Yeah, Peekaboo is a scan skill that only Mario will have. Each of my playable characters will have a special ability aside from their normal and magic attacks.

I've not come across a patch yet that would allow me to move the position of the commands while I'm using gauge mode.

Frankly, I think gauge looks better, not simply because of the face pictures that I can use, but also because it shows the HP/FP (Flower Points - MP) better in my opinion. I guess I'll just have to slide all of the enemies forward a few notches.


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 Post subject: Re: [rm2k3] Gauge version of battle hides my monsters
PostPosted: Wed Jun 29, 2011 6:17 pm 
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Sounds cool for what is planned with Peekaboo!


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 Post subject: Re: [rm2k3] Gauge version of battle hides my monsters
PostPosted: Wed Jun 29, 2011 8:47 pm 
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RPG Maker 2003 is about testing it's limits and compromise. :-/


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 Post subject: Re: [rm2k3] Gauge version of battle hides my monsters
PostPosted: Wed Jun 29, 2011 9:33 pm 
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Definitely true, but I just went ahead and moved my monsters forward a few steps. Problem solved, as far as I'm concerned. LOL

I'm already too far along in my work (well over a week's worth) to switch to an entirely different RPG engine now. Besides, I'm comfortable with Rm2k3 and I think it's well balanced enough to make great games. Seven Sages proves that completely. 8-)


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