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 Post subject: Re: Re:What kind of atacks can you think of?
PostPosted: Fri Mar 25, 2011 9:18 pm 
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Thanks for the suggestions, but this is far from necessary.


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 Post subject: Re: Re:What kind of atacks can you think of?
PostPosted: Tue Mar 29, 2011 2:57 pm 
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I actually kind of like that idea for an attack.


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 Post subject: Re: Re:What kind of atacks can you think of?
PostPosted: Thu Oct 27, 2011 6:50 am 
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WOW. :shock: This post is late. It's been 2 years...oh well.

Spin Hammer - Mario or Luigi hits a single foe rapidly giving the target many hits. The Action Command could be pressing the C or X key rapidly.

Mario Ball - Luigi pounds Mario into a ball and he then hammers Mario into the enemy several times. The Action Command could be for the first bit, the Hammer AC, then it repeats that several times. But the last hit, (the most powerful) could be having to either using the Power Jump AC into the air to do the Hammer AC again, or to use the Jump AC and the Hammer AC.

Fusion Ball - If it's possible you can mix ores, if there is ore that you can mix with Charred Ore, you could call the mixed ore, Fusion Ball Badge! (Or something more catchy or simple)
The move itself would be Mario and Luigi shooting fireballs and thunderballs into something in the air and then Luigi hammers the fusion into the enemy, or enemies. The AC would be pressing C and X when it appears. It could be like: CXXCCXC and so on. But the hammer bit is like the ending to Mario Ball.

That's all the ideas I feel like mentioning.


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 Post subject: Re: Re:What kind of atacks can you think of?
PostPosted: Thu Oct 27, 2011 6:12 pm 
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Icemario wrote:
WOW. :shock: This post is late. It's been 2 years...oh well.

Spin Hammer - Mario or Luigi hits a single foe rapidly giving the target many hits. The Action Command could be pressing the C or X key rapidly.

Mario Ball - Luigi pounds Mario into a ball and he then hammers Mario into the enemy several times. The Action Command could be for the first bit, the Hammer AC, then it repeats that several times. But the last hit, (the most powerful) could be having to either using the Power Jump AC into the air to do the Hammer AC again, or to use the Jump AC and the Hammer AC.

Fusion Ball - If it's possible you can mix ores, if there is ore that you can mix with Charred Ore, you could call the mixed ore, Fusion Ball Badge! (Or something more catchy or simple)
The move itself would be Mario and Luigi shooting fireballs and thunderballs into something in the air and then Luigi hammers the fusion into the enemy, or enemies. The AC would be pressing C and X when it appears. It could be like: CXXCCXC and so on. But the hammer bit is like the ending to Mario Ball.

That's all the ideas I feel like mentioning.

A couple of those are doable but they would require a lot of work ^^;


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 Post subject: Re: Re:What kind of atacks can you think of?
PostPosted: Mon Apr 16, 2012 3:54 pm 
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a total of 3 regular attacks for the bros, Jump, Hammer and Brands(fire or thunder based regular attack that has different levels).
A skill list seperated in 4 parts, Bros moves, Special, Suit Power, and Suit Combos.
Defend, Item, Flee and Starlite Power. (Bros. Moves are a set of tecniques that require a chain of button pressing to execute it)
(Suit Power uses the abilities of the suit you currently use). (suit combos are like bros moves, but with added suit power).
(specials are attacks that consume mp and requires button pressing to execute). (Defend uses up the whole turn to increase defense until next).
Example of Bros. Moves: Spin Bros:mario jumps on luigi like a totem and spins around to land on the enemy with a pow!Button Execution:a,b,a+b.
Example of Special: Fire Orb: Mario fires multiple fireballs at the enemy, also burns the enemy. Button Execution: a,a,a,...... until the special ends
Example of Suit Power: Brobot 2.0 Missile Rush:luigi summons brobot 2.0 to shoot missiles. Button Execution: same thing as fire orb, but with b.
Example of Suit Combos:Spark Nozzle Brand:Mario uses his nozzle and luigi supercharges it with thunder.Either rocket, hover or turbo will happen.
I will make another post to list all special attacks. :) sooner or l8ter.


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 Post subject: Re: Re:What kind of atacks can you think of?
PostPosted: Mon Apr 16, 2012 4:19 pm 
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We're probably not going to have suits in the same capacity that Seven Sages did.
We already have Combo Moves.

You should play the latest demo if you haven't already.


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 Post subject: Re: Re:What kind of atacks can you think of?
PostPosted: Mon Apr 16, 2012 5:00 pm 
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ok then


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 Post subject: Re: Re:What kind of atacks can you think of?
PostPosted: Fri Apr 27, 2012 8:25 pm 
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another idea,
A Mario and Kammy combo attack: Areal Blitz: Mario will shoot fireballs in the sky with the same fireball mechanics and kammy will use a magic attack with either z,x or c to scatter them to hit all enemies.

Flare Burst: A Mario and Bowser combo. Mario will use fireball and bowser will use his fire breath together to burn all enemies.

Shell Surfer: Mario/Luigi will ride on Kappin's back and Kappin will use Shell attack and right when it hits the enemy, Mario/Luigi stomps the enemy

Abracadabra: kammy's third attack: its an improved version of hocus pocus, but you have to press 2 different buttons. costs 3 mp.

Restore: kammy;s healing tecnique: it restores health to an ally(about 30 hp) cost 10 mp.

Alakazam: kammy;s fourth attack: improved version of abracadabra, but its 3 buttons this time.

Flame:one of the 3 elemental attacks kammy learns from taking the bleu orb. costs 3 mp and does elemental damage.

Freeze: second set of the 3 from the bleu orb: same thing as flame, but it does ice damage.

Bolt: final set of the 3 from the bleu orb: same thing as the other 3, but it does electrical damage.
Also after the end of chapter 3, kammy will now learn advanced versions of elemental spells and have the skill, Sacred Form.

Sacred Form: a form kammy gets after getting the bleu orb. Talks about it in the post-chapter 3 events. Doubles the effect of spells and have a higher chance of avoiding attacks and increases all base stats. There is a limit of turns that kammy can maintain this form. For now, Kammy will only have 3 turns in that form. After the third form, all stats return to normal, but Hp and Mp are all decreased to one. ( a double-edged sword).

How r the people liking the set of ideas that i sent? I will be sending more, tomorow


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