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 Post subject: Quick Help Line (RM2k3)
PostPosted: Sun Jan 31, 2010 12:45 am 
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I need help.

- Proximity Detection. (Being in the enemy's range of vision.)
Also, can you make it so that when the hero goes under a shaft, the enemies won't see him?
- Health HUD. (Right now, the hero is starting with 100 health.)
- Tips on being a good map maker.
- Creativity.


Last edited by Aero on Sun Jan 31, 2010 1:06 am, edited 1 time in total.


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 Post subject: Re: [RM2k3] Bunch of Problems
PostPosted: Sun Jan 31, 2010 1:04 am 
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Proximity detection:

Parallel Process

Var: This Event X (Set to This Event MapX)
Var: This Event Y (Set to This Event MapY)
Var: Sight Range   (How far they can see is up to you)
Var: Sight Range X (Leave as 0 for now)
Var: Sight Range Y (Leave as 0 for now)
Var: Hero X (Set it)
Var: Hero Y (Set it)

Fork Conditions if Switch HERO UNDER SHAFT is OFF (This can be done with Terrain and a Var set to a Terrain value instead)
   FORK if This Event is Facing RIGHT
      FORK if This Event X <= Hero X
          Var: Sight Range X = This Event X
          Var :Sight Range X + Sight Range
          FORK if Hero X <= Sight Range X
            <INSERT WHAT HAPPENS> (Move towards hero?)
          END
        ELSE
   FORK if This Event is Facing LEFT
      FORK if This Event X > Hero X
          Var: Sight Range X = This Event X
          Var :Sight Range X - Sight Range
          FORK if Hero X >= Sight Range X
            <INSERT WHAT HAPPENS> (Move towards hero?)
          END
        ELSE
   FORK if This Event is Facing DOWN
      FORK if This Event Y <= Hero Y
          Var: Sight Range Y = This Event Y
          Var :Sight Range Y + Sight Range
          FORK if Hero Y <= Sight Range Y
            <INSERT WHAT HAPPENS> (Move towards hero?)
          END
        ELSE
   FORK if This Event is Facing UP
      FORK if This Event Y > Hero Y
          Var: Sight Range Y = This Event Y
          Var :Sight Range Y - Sight Range
          FORK if Hero X >= Sight Range Y
            <INSERT WHAT HAPPENS> (Move towards hero?)
          END
        END
END
END
*It'd be best to use a common event for the INSERT WHAT HAPPENS if possible


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 Post subject: Re: [RM2k3] Bunch of Problems
PostPosted: Sun Jan 31, 2010 1:10 am 
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Wow you're fast.

And a late sleeper!



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 Post subject: Re: [RM2k3] Bunch of Problems
PostPosted: Sun Jan 31, 2010 1:11 am 
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Health HUD:

Common Event
"Call Event"

Call the event whenever his health is changed. It's better than using a parallel process to constantly show a picture.
This also depends on how nice you want it to look.

Var "%HP" [SET] The Value [Max HP] on the Scroll Down Menu
Var "%HP" [DIVIDE] The Value [HP] on the Scroll Down Menu
Var "%HP" [MULTIPLY] 100

FORK If HP% == 100
   SHOW PICTURE (Bar at %100)
  ELSE
FORK If HP% >= 90
   SHOW PICTURE (Bar at %90)
  ELSE
...

...
FORK if HP% == 0
   SHOW PICTURE (Bar at %0)
END

You can have as little or as many "notches" on the bar as you want. Depends on how much work you want to do. Also, this is based on you making pictures for every interval.


Last edited by U Division on Sun Jan 31, 2010 2:26 pm, edited 1 time in total.

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 Post subject: Re: [RM2k3] Bunch of Problems
PostPosted: Sun Jan 31, 2010 1:13 am 
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Well, first you need good chipsets for good maps. That aside, it's good to make sure there isn't too much open space. Break up the elevation by using cliffs/plateaus if the chipset has them. And don't make patches of ground or grass too square. Try to make things look a little random, but don't go overboard and clutter the map.

Creativity? Hmm... that's a hard thing teach, lol.


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 Post subject: Re: [RM2k3] Bunch of Problems
PostPosted: Sun Jan 31, 2010 2:08 am 
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Hmmm. Thanks. Not sure about that Health HUD though...



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 Post subject: Re: [RM2k3] Bunch of Problems
PostPosted: Sun Jan 31, 2010 2:14 am 
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Well, that's really the only code you need for it. The bigger challenge is making the pictures.


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 Post subject: Re: [RM2k3] Bunch of Problems
PostPosted: Sun Jan 31, 2010 1:58 pm 
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You sure? Cause its not working for me.
Do I set the variables to its index or its value?



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 Post subject: Re: [RM2k3] Bunch of Problems
PostPosted: Sun Jan 31, 2010 2:26 pm 
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Var "%HP" [SET] The Value [Max HP] on the Scroll Down Menu
Var "%HP" [DIVIDE] The Value [HP] on the Scroll Down Menu
Var "%HP" [MULTIPLY] 100


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 Post subject: Re: [RM2k3] Bunch of Problems
PostPosted: Tue Feb 02, 2010 5:28 pm 
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Ooohh. More.
- Diagonal Movement
-Replacing Charset with Pictures



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