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 Post subject: Rpg Maker 2003 CMS Level Variable Bug
PostPosted: Mon Feb 21, 2011 6:46 pm 
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Well I was trying to finish up the beginning of the menu system for the game I am working on and while I was testing it out on Lexie I noticed that there was a bug on the level as soon as it rolled over to level 10.
Here are the formulas that I use to code the stats on the first page for both Zevran and Lexie as you can see they are both the same.
Image
Image
Here is a screenshot of Zevran at his minimum level
Image
And now here he is at level 10 with no problems.
Image

Now here we introduce Lexie into the program.
Image
We then level her up to level 10 and this happens.
Image

I basically tried everything to fix it but nothing seems to work.

http://rapidshare.com/files/449194023/S ... Nobody.rar
I put a download link to the menu system if you think you can help. If you can that would be much appreciated.



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 Post subject: Re: Rpg Maker 2003 CMS Level Variable Bug
PostPosted: Mon Feb 21, 2011 6:53 pm 
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The problem doesn't seem to be in the code you posted.
Probably the "Show Picture" stuff then...


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 Post subject: Re: Rpg Maker 2003 CMS Level Variable Bug
PostPosted: Mon Feb 21, 2011 6:59 pm 
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The only pictures I use are the faces in the menu.
I guess I should mention that the numbers on the screenshots are controlled by operating switches and variables.
Maybe just downloading it and snooping around the map events would help explain things better.



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 Post subject: Re: Rpg Maker 2003 CMS Level Variable Bug
PostPosted: Mon Feb 21, 2011 7:06 pm 
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Location: Look somewhere else...
how did you managed to put numbers? just because i am curious.



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 Post subject: Re: Rpg Maker 2003 CMS Level Variable Bug
PostPosted: Mon Feb 21, 2011 7:11 pm 
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Fixed it.
1)In Lexi's real event, there's a refernce to Zevran you need to change (I think it's mana)
2) Deactive all of the "fake" Lexi events that reference Roya, Drake, etc. They're overwriting her. I used the "has joined" switches instead of the "Lex Party 2nd" Trigger switch as a temporary fix.

@MSS, they're events.

Having looked at your code, it seems like it would've been easier if used variables instead of switches for the "who is where?" stuff. Like, Slot 1 Hero ID, Slot 2 Hero ID, Slot 3 Hero ID, etc. That way all of the number events wouldn't have to have character specific switches and variables.


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