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 Post subject: Re: Quick Help Line (RM2k3)
PostPosted: Wed Dec 21, 2011 5:31 pm 
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Three Lanes, three branches to check a variable for each lane, Key Input Processing to add/decrease variable, blah.

...Or I'll give you the picture.



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 Post subject: Re: Quick Help Line (RM2k3)
PostPosted: Thu Dec 22, 2011 6:20 pm 
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Picture would be nice.

Edit:

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 Post subject: Re: Quick Help Line (RM2k3)
PostPosted: Tue Jan 24, 2012 6:28 pm 
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And thus another arc in the story of Quick Help Line begins...

So I'm building Rapid-Fire again, and I need help on a animation thing.
I'm using pictures for charsets (and with good reason), but the animation seems to go too faHst.

Here is my code:
Image

Here is the actual animation in-game:
Image

And how it's supposed to look like:
Image

I've tried changing the "Wait: 0.0 Sec" to .1 seconds, but that didn't work either.
Any ideas?



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 Post subject: Re: Quick Help Line (RM2k3)
PostPosted: Tue Jan 24, 2012 7:32 pm 
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Well, I feel really stupid asking this, but how can one use pictures to replace walking sprites?
Actually, might as well ask everything.

I'm trying to replace the walking sprites for left and right, but I want to make the down and up different and not loop (like how in 2D Sonic games he crouches and looks up when down and up is pressed, respectively).

Does anyone know how to do this? I feel like I'm really going over my skill level with RPG Maker, but...thanks anyway to whoever helps me.



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 Post subject: Re: Quick Help Line (RM2k3)
PostPosted: Sun Jan 29, 2012 3:24 pm 
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I'm not really expirenced at making moving sprites, but i hope you get this promblem fixed.



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 Post subject: Re: Quick Help Line (RM2k3)
PostPosted: Mon Jan 30, 2012 4:32 pm 
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Gamergirl wrote:
I'm not really expirenced at making moving sprites, but i hope you get this promblem fixed.

U Division is clearly ignoring me.



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 Post subject: Re: Quick Help Line (RM2k3)
PostPosted: Mon Jan 30, 2012 5:51 pm 
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Pictures are somewhat a bad idea since you only get to use 10 frames.
If you plan to use BAs, are you using the animation as a common event?



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 Post subject: Re: Quick Help Line (RM2k3)
PostPosted: Mon Jan 30, 2012 7:05 pm 
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JudgmentTH wrote:
Pictures are somewhat a bad idea since you only get to use 10 frames.
If you plan to use BAs, are you using the animation as a common event?

One: What do you mean, 10 frames?
Two: BA=Battle Animations, right? Those are not good ideas to use as sprites, as they can be quite...limited, I should say.

And anyways, the Idle pictures are about 6. So that shouldn't be a problem.
What I need to learn is why the pictures are moving so fast when placed in-game. I put a Wait of 0.0, in case you're wondering.

And also, I'm also aiming to learn how to replace moving left and right with pictures as well.



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 Post subject: Re: Quick Help Line (RM2k3)
PostPosted: Tue Jan 31, 2012 3:24 am 
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Get the hero's coordinates, and show picture there with a parrallel process.
6 Wait 0.0 = 1 Wait 0.1, btw


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 Post subject: Re: Quick Help Line (RM2k3)
PostPosted: Tue Jan 31, 2012 10:03 am 
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Ah, so you can make 60 picture frames.



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