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 Post subject: Mario & Luigi: Shadows End (Working On:Minigame01)
PostPosted: Sun Dec 27, 2009 2:55 pm 
is off fighting a war...

Joined: Mon Dec 21, 2009 8:50 pm
Posts: 132
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Mario & Luigi: Shadows End

This is my first Rpg Maker 2003 game so please don't criticize me so badly.

Also, Aero and I have partnered into creating this thing and we will succeed in making it :D

Story *Edited TWICE More*
It takes place after Fawful has been defeated and the Dark Star destroyed.
As Mario and Luigi go to Peach's Castle to celebrate the event, Bowser ends up
invading as usual. When Mario defeats him, Bowser ends up showing that he once
again has the star rod. Sending Mario to a huge dungeon, Mario has to find a
way to stop Bowser yet again.

I know its sort of a bad story, but yet again, this is my first project and right
now I have no help whatsoever except some tutorials on the internet. If anyone
would like to help, you can PM me and I'll gladly let you.

-Inspired by Super Mario RPG Seven Sages
-U-division I used most of my sprites from your resource pack, is that okay with you? If it is... Thanks... if its not... I'll use another.

-Also the only thing that bugs me about RPG Maker 2k3 is the battle animations and stuff with custom battles so if your talented at that I would love you have you with this project.

Demo:
http://www.filefront.com/15512143/Mario ... %20End.rar
----
*New* Full Prologue Demo:
http://www.mediafire.com/?zdedgtqxh0w

Here is the link to the trailer:


Features:
Several Past Antagonists Cameo
Partners like in Paper Mario
Partner abilities "In field"
Epic Paper Mario music
A huge adventure needed to collect stuff (Hmm... doesn't that sound familiar?)
Unique Gameplay (Involving story and plot)
Jumping like SMRPG:SS (I can't seem to get my overworld jumps to work.)


Gameplay Videos:
#1: http://www.youtube.com/watch?v=DJDZJgKdDC8

Blog:
http://awesometurtlefish.blogspot.com/


Last edited by Sgt Mario on Sun Jan 30, 2011 10:04 pm, edited 21 times in total.

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 Post subject: Re: Mario & Luigi: Shadows End
PostPosted: Sun Dec 27, 2009 5:08 pm 
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I saw the trailer, and I must say it looks good for your first project. Yea, RM2k3 can be annoying at times, but the more you work on your project, the more you'll get used to it. Don't expect to be able to do everything you set your mind on, but always give it your best effort. In doing so, you'll learn a lot on your own.

Now to be a little more nitpicky. As you said so yourself, there are a few things about your plot that are kind of bad. For one, you kind of gave away your twist ending in the description about Fawful's return (be a little more vague in the future). Also, your plot is dependent on time (5 years since defeating Fawful) which kind of goes against the Mario series not having a distinct time line. What about just "after"?

I actually have a few questions as well. Do you start off with all of the Star Spirits, or do you have to collect them? Is your game progress driven by plot or collection? In our experience, it's easier to add length to your game by making the goals clear (collect 5 of this, or in Seven Sages, collect Seven Sages). Hats off to you if you can manage to make a game without being about collecting 7 of this or that, but since this is your first project I suggest taking it easier. That's all for now.


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 Post subject: Re: Mario & Luigi: Shadows End
PostPosted: Sun Dec 27, 2009 5:15 pm 
is off fighting a war...

Joined: Mon Dec 21, 2009 8:50 pm
Posts: 132
Well you'll find out later that the star spirits play a very small role in the game and that you would have to do a completely different objective.


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 Post subject: Re: Mario & Luigi: Shadows End
PostPosted: Sun Dec 27, 2009 11:04 pm 
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Alright, cool. Hopefully other members on the forum will give you their two cents.


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 Post subject: Re: Mario & Luigi: Shadows End
PostPosted: Tue Dec 29, 2009 5:17 am 
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I watched the trailer, and it looks much better than my first project. I'm keeping an eye on this one.


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 Post subject: Re: Mario & Luigi: Shadows End
PostPosted: Tue Dec 29, 2009 12:32 pm 
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This looks pretty good for a first game, I look forward to seeing more.



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 Post subject: Re: Mario & Luigi: Shadows End
PostPosted: Sun Jan 17, 2010 5:48 pm 
is off fighting a war...

Joined: Mon Dec 21, 2009 8:50 pm
Posts: 132
I have just finished one of the first cutscenes but it still needs polishing up...

Here is the link to the first Gameplay video:
http://www.youtube.com/watch?v=DJDZJgKdDC8

I'll try and post more gameplay videos if I have enough time... but right now I REALLY am stuck on trying to make my animations work in field...


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 Post subject: Re: Mario & Luigi: Shadows End
PostPosted: Sun Jan 17, 2010 6:09 pm 
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Wow, that was really good! You managed to do Bowser rather well (using pictures for animation, the personality, an the dialogue). As far as Mario RPG's inspired by SS goes, this looks to be one of the best ones.

Also, your story re-edit seems better. Can't wait to see more.

Also, also, what's the problem with field animations? What are you trying to do?


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 Post subject: Re: Mario & Luigi: Shadows End
PostPosted: Sun Jan 17, 2010 6:53 pm 
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Joined: Mon Dec 21, 2009 8:50 pm
Posts: 132
Thanks! You wouldn't believe the time I spent trying to make THAT one cutscene...

Well I am trying to make Mario or Luigi trying to be scared but when I make a move event trying to change their sprites and face direction it just remains on one sprite.

An example is this:
Move Event (Hero)
Change Graphic MLSS_Mario L (To the set that involves the animation)
Face Up
Face Right
Face Left
Face Up
Face Right
Face Left

I am thinking of just using pictures as well for Mario and Luigi cutscene animations...


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 Post subject: Re: Mario & Luigi: Shadows End
PostPosted: Sun Jan 17, 2010 8:12 pm 
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Oh, you need to add Wait's in between. Break each command into a separate Move Events and put a Wait of 0-2 ticks between each one. 0 being the fatest.


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