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 Post subject: Mario & Luigi: Colliding Worlds
PostPosted: Wed Dec 08, 2010 3:36 pm 
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Hi. I'm Pikachu127 and I'm trying to make an RPG called Mario and Luigi: Colliding Worlds. It's very complicated, and I still haven't worked everything out on the RPG maker. For instance, I only know how to teleport and to set animations. Program is RPG Maker 2003.

The game itself is a massive crossover, with characters from the Sonic, Pokemon, Kingdom Hearts, and Smash Bros universes. I plan on bringing back many "old" Mario characters (such as Smithy and the Axem Rangers), and... It's really a pain in the butt. :x I'm knowedgeable in all the universes listed above except for Kingdom Hearts, so that'll put a cramp in my plans. Plus, I have so many (SO MANY) sprites with me, but all of them are virtually useless for the RPG Maker 2003 format. Rrgh. Plus, I'm trying to find some music for the game. Anybody know where I can find some?

Any tips or suggestions?



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 Post subject: Re: Mario & Luigi: Colliding Worlds
PostPosted: Wed Dec 08, 2010 3:44 pm 
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1) Do you really want to make a crossover game?
2) If you don't know much about Kingdom Hearts, why would you include it?
3) You can use our resources for a start. Go to http://charas-project.net/resources.php?lang=en for others.

This is your first game right? In my opinion, you shouldn't make a fan game. Make an RTP game to learn how to use the program.


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 Post subject: Re: Mario & Luigi: Colliding Worlds
PostPosted: Wed Dec 08, 2010 3:51 pm 
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inb4Solo?



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 Post subject: Re: Mario & Luigi: Colliding Worlds
PostPosted: Wed Dec 08, 2010 4:05 pm 
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At first I was like :D
But then after I saw massive crossover I was liek




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 Post subject: Re: Mario & Luigi: Colliding Worlds
PostPosted: Wed Dec 08, 2010 4:09 pm 
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Meh. Anyways, thanks U Division. I've loaded the stuff I need to my CPU (or at least most of it). Anyways, thank you once again.

Kosanami: Erm.



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 Post subject: Re: Mario & Luigi: Colliding Worlds
PostPosted: Wed Dec 08, 2010 4:12 pm 
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I was only paying attention to the title too, then after "I saw massive crossover" and then

Wate I'm not fighting...



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 Post subject: Re: Mario & Luigi: Colliding Worlds
PostPosted: Wed Dec 08, 2010 4:21 pm 
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Guys, no need to be jerks. Explain why you were like X, but then became Y. Pika deserves that, at least.


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 Post subject: Re: Mario & Luigi: Colliding Worlds
PostPosted: Wed Dec 08, 2010 4:36 pm 
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U Division wrote:
Guys, no need to be jerks. Explain why you were like X, but then became Y. Pika deserves that, at least.
Simple. X Zero has man boobs, and Y has, erm, well it's a stick with two branches. Meaning you can do maybe even more than twice better.
And Z would mean Zero Zero, which is > than X Zero.



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 Post subject: Re: Mario & Luigi: Colliding Worlds
PostPosted: Wed Dec 08, 2010 4:44 pm 
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*Sigh....*



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 Post subject: Re: Mario & Luigi: Colliding Worlds
PostPosted: Wed Dec 08, 2010 4:47 pm 
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Pikachu127 wrote:
*Sigh....*
Huh? Oh, sorry. I like confusing people in the process.
Anyways, no knowledge of KH and said will include it, massive x-over, and you even say "it's very complicated." How will you manage?



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