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OnagaKoopaJr
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Post subject: Mario & Luigi: Across The Galaxy Kingdom Posted: Mon Jan 30, 2012 5:03 pm |
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Joined: Fri Jan 20, 2012 10:24 pm Posts: 12
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Mario and Luigi's new brand adventure! Mario and Luigi is up for new adventure in the Galaxy Kingdom, Ruler of Galaxy, Princess Rosalina.Well, I like to show you some pictures of my game. MLAtKG: Cutscenes part 1 
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File comment: That's main title screen.

Title Screen.PNG [ 277.71 KiB | Viewed 211 times ]
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OnagaKoopaJr
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Post subject: Re: Mario & Luigi: Across The Galaxy Kingdom Posted: Tue Jan 31, 2012 3:20 pm |
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Joined: Fri Jan 20, 2012 10:24 pm Posts: 12
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U Division wrote: More information, please. All right, here's information... Mario & Luigi starting their new galaxy adventure since Galaxy 2. Bowser and his son, Bowser Jr planning to take over the Galaxy kingdom, was created by Princess Rosalina... Rosalina asked Mario Bros to save her new brand kingdom of galaxy. Also, Baby Mario Bros's Return from PiT to join Adult Mario Bros again. Princess Peach been kidnapped again, but Princess Daisy been kidnapped for once again since Super Mario Land... I am not good at game information..
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MarioSuperStar
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Post subject: Re: Mario & Luigi: Across The Galaxy Kingdom Posted: Tue Jan 31, 2012 5:49 pm |
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Joined: Mon Jun 28, 2010 5:55 pm Posts: 1271 Location: Look somewhere else...
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First, I would recommend you looking at Seven Sages for you to know more or less how can the game be, as the latter is a role-model for every Mario RPG Maker.
Second, how are the Baby Mario Bros. able to get to the present time? I suggest you to do realist plots according to the facts.
Third, I really recommend you to not make a sequel-like game as you're planning this one to be after the events of Super Mario Galaxy.
The tittle screen: Keep the title colors consistent, do not use colors which do not look good together for the tittles. Why are the clouds overlapping the tittle screen?The cursor Lumas look very big, I would recommend you to halve the size of them, and if you can, get rid of the jaggy outline.
Also, as I can see from the screenshot of the map, Mario's House(I suppose) looks very big according to the game's proportions. The message window shown in the screenshot doesn't look good due to the fact that it has triangles in the borders. This may be caused because you do not how to edit windowskins. VX resources are way hard to customize, so I would suggest you learn more(there's many sites in the internet that can help you), or use the default one.
I hope this all helps you.
_________________ Super Mario RPG Working on:Maps
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OnagaKoopaJr
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Post subject: Re: Mario & Luigi: Across The Galaxy Kingdom Posted: Tue Jan 31, 2012 6:07 pm |
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Joined: Fri Jan 20, 2012 10:24 pm Posts: 12
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U Division wrote: Yea... Mario plot's don't require much creativity (but it does help) but at least avoid making direct sequels. MarioSuperStar wrote: First, I would recommend you looking at Seven Sages for you to know more or less how can the game be, as the latter is a role-model for every Mario RPG Maker.
Second, how are the Baby Mario Bros. able to get to the present time? I suggest you to do realist plots according to the facts.
Third, I really recommend you to not make a sequel-like game as you're planning this one to be after the events of Super Mario Galaxy.
The tittle screen: Keep the title colors consistent, do not use colors which do not look good together for the tittles. Why are the clouds overlapping the tittle screen?The cursor Lumas look very big, I would recommend you to halve the size of them, and if you can, get rid of the jaggy outline.
Also, as I can see from the screenshot of the map, Mario's House(I suppose) looks very big according to the game's proportions. The message window shown in the screenshot doesn't look good due to the fact that it has triangles in the borders. This may be caused because you do not how to edit windowskins. VX resources are way hard to customize, so I would suggest you learn more(there's many sites in the internet that can help you), or use the default one.
I hope this all helps you. U Division wrote: Yea... Mario plot's don't require much creativity (but it does help) but at least avoid making direct sequels. Well, I trying to make a mario RPG, but i have no idea what.. but, I will discontinue it.. I gonna learn before i make good M&L RPG game :/ If You're admin, please close this topic
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OnagaKoopaJr
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Post subject: Re: Mario & Luigi: Across The Galaxy Kingdom Posted: Tue Jan 31, 2012 6:56 pm |
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Joined: Fri Jan 20, 2012 10:24 pm Posts: 12
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U Division wrote: Are you sure? Maybe you should try making an RPG Maker 2003 Mario game. Go ahead and use all of seven sages resources. Fool around with it, you'll learn stuff that way too. Don't give up so soon. Where I find Seven Sages resources?
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