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 Post subject: Feature: Flying Overworld Enemies
PostPosted: Thu Jun 02, 2011 11:30 am 
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Remember in Paper Mario or Mario and Luigi those flying enemies in the overworld?
Well, Nova Shards Journey has granted it to you.

Especifications:

*They have somewhat more range.
*They can't be hit to have a preemptive strike because they're in the air, duh.
*They can't makeyou ambushes because they fall on you, not hit from behind.
*They float! Obviously....
*They are faster than normal enemies, because they swoop towards you, not walk/run.



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 Post subject: Re: Feature: Flying Overworld Enemies
PostPosted: Thu Jun 02, 2011 1:05 pm 
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Oh, nice.


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 Post subject: Re: Feature: Flying Overworld Enemies
PostPosted: Thu Jun 02, 2011 5:32 pm 
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Sounds really cool!


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 Post subject: Re: Feature: Flying Overworld Enemies
PostPosted: Thu Jun 02, 2011 8:23 pm 
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Sounds like yet another polished addition to this game!



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 Post subject: Re: Feature: Flying Overworld Enemies
PostPosted: Fri Jun 03, 2011 2:05 am 
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Joined: Thu Mar 10, 2011 8:45 am
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Location: Atta House
Red Bull gives enemies wings



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 Post subject: Re: Feature: Flying Overworld Enemies
PostPosted: Fri Jun 03, 2011 4:34 pm 
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Spruigi1999 wrote:
Red Bull gives enemies wings

ye-.....no.... ¬_¬



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 Post subject: Re: Feature: Flying Overworld Enemies
PostPosted: Sat Jun 04, 2011 2:17 am 
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aw DX



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 Post subject: Re: Feature: Flying Overworld Enemies
PostPosted: Sat Jun 04, 2011 7:10 pm 
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Flying Enemies? I'm downloading the first version that comes out.


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 Post subject: Re: Feature: Flying Overworld Enemies
PostPosted: Sat Jun 04, 2011 8:10 pm 
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Who isn't?


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 Post subject: Re: Feature: Flying Overworld Enemies
PostPosted: Sat Jun 04, 2011 8:11 pm 
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Me. [/lie]



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