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 Post subject: Enerbrain announces: RPG Maker VX Ace (Update #2)
PostPosted: Thu Sep 29, 2011 1:47 pm 
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Article from RPG Revolution, http://www.rpgrevolution.com/forums/index.php?showtopic=53296
Post by: Esrever
Japan: December 15th

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Based on its predecessor "RPG Maker VX", the event command system and various other areas have been strengthened.

Create your own character graphics by simply using a combination of the supplied original parts. This is one way that game production functions have been revamped substantially.

As the latest installment of the RPG Maker series for Windows, this software becomes the trump card (ace) of RPG production.


•Feature 1: New functionality to create your original characters, and migration to RGSS3 for scripting!

Even if you are unable to draw up graphics, an original character can be made from the combination of parts with the built in "Character Maker" and "Face Graphic Maker". One of many new features to assist with RPG production! In addition, for those with knowledge in extensibility (Script Editing) we've made things much easier with the introduction of "RGSS3".


•Feature 2: Additional Enhancements to Basic Functions

Event commands have been strengthened and additional optional settings have been given. For example, there is a newly added function for specialties called "Feature" in which things like "Provoke" and "Protect" which have become standards in many famous RPGs can be added with ease.


•Feature 3: Making Combat More Interesting with a "Finisher System"

A third gauge called the "TP Gauge" has been implemented following the well-known HP and MP gauges. TP can be accumulated in the course of battle and can be released for use of a finisher! Customizing how TP and the rest of the system works is entirely possible.


*The game screen is under development
and does not depict the final product.


<< "RPG Maker VX Ace" Software Requirements >>

OS: Windows XP / Vista / 7 Japanese Edition
CPU: Intel Pentium 4 2.0 GHz or Equivalent
Memory: 512MB or More
HDD: 400MB Free Space or More
Display: Resolution of 1024x768 or More
Other: Compatabile with both 32 and 64 bit OS

© 2011 ENTERBRAIN, INC. / YOJI OJIMA


Note from Esrever:
Quote:
I'd like to point out that the mentioned function [Feature] may end up being called something else. It is a Japanese word with a few different meanings. The romaji for it is tokuchou. I really couldn't decide what it could be best translated to without knowing a bit more about it. The context really doesn't give too much away. In any case, I will be doing an English translation of the program when it arrives (likely the Japanese trial first), as well as more information as it becomes available and brought to my attention. If anyone has any information that they think I might be interested in, please be kind enough to send it my way through PM or other means. If I have time, and I think the community would like an English version of said material, I'll do my best to see it happen. Thanks!


Update #2: Added correct link to author's original post


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 Post subject: Re: Enerbrain announces: RPG Maker VX Ace (Update #1)
PostPosted: Fri Sep 30, 2011 3:39 pm 
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THANK GOD.



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 Post subject: Re: Enerbrain announces: RPG Maker VX Ace (Update #1)
PostPosted: Fri Sep 30, 2011 3:57 pm 
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Solo-Knight wrote:
THANK GOD.



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 Post subject: Re: Enerbrain announces: RPG Maker VX Ace (Update #1)
PostPosted: Sat Oct 01, 2011 12:23 pm 
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Now all we need is confirmation of better mapping, or a demo.


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 Post subject: Re: Enerbrain announces: RPG Maker VX Ace (Update #1)
PostPosted: Sat Oct 01, 2011 4:31 pm 
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^(._.)>

What he said.
Mapping is the only issue in this.
Otherwise, I would have switched long time ago.



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 Post subject: Re: Enerbrain announces: RPG Maker VX Ace (Update #1)
PostPosted: Mon Oct 03, 2011 1:00 pm 
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http://www.rpgrevolution.com/forums/ind ... ntry527915
Working link.



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 Post subject: Re: Enerbrain announces: RPG Maker VX Ace (Update #1)
PostPosted: Mon Oct 03, 2011 1:09 pm 
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Thanks, didn't notice it was faulty.


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 Post subject: Re: Enerbrain announces: RPG Maker VX Ace (Update #2)
PostPosted: Tue Oct 04, 2011 10:59 pm 
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shit fuck what new rpg maker? omg this is the greatest thing ever i'm so excited.
but seriously, a tileset system that isn't complete garbage and this COULD be the best rpg maker ever. :D
so, uh, this has a pretty good chance of getting an official translation, right?



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 Post subject: Re: Enerbrain announces: RPG Maker VX Ace (Update #2)
PostPosted: Wed Oct 05, 2011 5:52 am 
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Who knows?



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 Post subject: Re: Enerbrain announces: RPG Maker VX Ace (Update #2)
PostPosted: Wed Oct 05, 2011 2:57 pm 
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They announced the English translation for Spring 2012.


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